Particles Troubleshooting
Jump to navigation
Jump to search
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
January 2024
You can help by adding links to this article from other relevant articles.
January 2024
Q: I have an instantaneously emitted particle with a long lifetime that's supposed to attach to an object, but it's getting left behind when the object moves.
- A: Add a position_lock_to_controlpoint operator with a control point of 0. By default that control point is the emitter.
Q: When I used the rope render type, it flickers around for some reason!
- A: Rope rendering clicks onto the nearest particle when a particle dies, the only solution is to destroy and create all particles simultaneously. Another solution seems to be adding a Velocity Noise initializer - it's tricky to work with, but it seems to work. Note: this problem does not exist in the L4D2 or Alien Swarm engine branches.