Category:Ko/Level Design: Difference between revisions
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Dr. Orange (talk | contribs) m (Changed Half-Life Level Creation to Category:Half-Life Level Design) |
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*골드 소스 엔진: | *골드 소스 엔진: | ||
:{{en}} {{cs}} [[Counter-Strike Level Creation|카운터 스트라이크]] | :{{en}} {{cs}} [[Counter-Strike Level Creation|카운터 스트라이크]] | ||
:{{en}} {{HL1}} [[Half-Life Level | :{{en}} {{HL1}} [[:Category:Half-Life Level Design|하프 - 라이프 창작 레벨]] | ||
:{{en}} {{ricochet}} [[Ricochet Level Creation|리코쳇 창작 레벨]] | :{{en}} {{ricochet}} [[Ricochet Level Creation|리코쳇 창작 레벨]] | ||
:{{en}} {{TFC}} [[Team Fortress Classic Level Creation|팀 포트리스 클래식]] | :{{en}} {{TFC}} [[Team Fortress Classic Level Creation|팀 포트리스 클래식]] |
Revision as of 10:29, 8 December 2017
시작하기해머 에디터일반조명지역 연결디테일특수 효과NPC와 AI |
특정 게임 문서
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최고의 마무리 | |
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문제 해결 | |
외부 링크
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Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ko/Level Design"
The following 45 pages are in this category, out of 45 total.
C
T
- Ko/Team Fortress 2/Basic Map Construction
- Ko/Team Fortress 2/Creating a Capture Point
- Ko/Team Fortress 2/Creating a CP assault map
- Ko/Team Fortress 2/Creating a Payload Map
- Ko/Team Fortress 2/Creating a Spawnroom
- Ko/Team Fortress 2/Creating Respawning Sentries
- Ko/Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Ko/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ko/Team Fortress 2/Docs/Level Design
- Ko/Team Fortress 2/Domination Gametype
- Ko/Team Fortress 2/King of the Hill
- Ko/Teleporters
- Ko/TF2 Design Theory
- Ko/TF2/Creating Audio Playing Buttons
- Ko/TF2/Creating Respawning Dispensers
- Ko/TF2/Hunted Gametype
- Ko/TF2/Making an Arena map
- Ko/TF2/Respawn Areas
- Ko/TF2/Resupply Areas
- Ko/TF2/Setup Gates
- Ko/TF2/Team Fortress 2 Mapper's Reference
- Ko/TF2/Team-Specific Barriers
- Ko/TF2/Team-Specific Doors