Category:Ko/Level Design: Difference between revisions
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* {{en}} [[Bspzip|Bspzip (커스텀 컨텐트 넣기)]] | * {{en}} [[Bspzip|Bspzip (커스텀 컨텐트 넣기)]] | ||
* {{en}} [[Pre-publication evaluation|사전 출판물 평가]] | * {{en}} [[Pre-publication evaluation|사전 출판물 평가]] | ||
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== 디자인 이론 == | == 디자인 이론 == |
Revision as of 06:48, 29 November 2014
해머 에디터시작하기일반조명지역 연결디테일특수 효과NPC와 AI |
특정 게임 문서 |
최고의 마무리 | |
디자인 이론 | |
문제 해결 | |
외부 링크
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Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ko/Level Design"
The following 45 pages are in this category, out of 45 total.
C
T
- Ko/Team Fortress 2/Basic Map Construction
- Ko/Team Fortress 2/Creating a Capture Point
- Ko/Team Fortress 2/Creating a CP assault map
- Ko/Team Fortress 2/Creating a Payload Map
- Ko/Team Fortress 2/Creating a Spawnroom
- Ko/Team Fortress 2/Creating Respawning Sentries
- Ko/Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Ko/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ko/Team Fortress 2/Docs/Level Design
- Ko/Team Fortress 2/Domination Gametype
- Ko/Team Fortress 2/King of the Hill
- Ko/Teleporters
- Ko/TF2 Design Theory
- Ko/TF2/Creating Audio Playing Buttons
- Ko/TF2/Creating Respawning Dispensers
- Ko/TF2/Hunted Gametype
- Ko/TF2/Making an Arena map
- Ko/TF2/Respawn Areas
- Ko/TF2/Resupply Areas
- Ko/TF2/Setup Gates
- Ko/TF2/Team Fortress 2 Mapper's Reference
- Ko/TF2/Team-Specific Barriers
- Ko/TF2/Team-Specific Doors