Zh/Left 4 Dead Level Creation: Difference between revisions

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| zh-tw=Left 4 Dead Level Creation:zh-tw}}
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{{l4d2}} This page contains articles relating to [[Level Design]] for [[Left 4 Dead 2]].  
{{l4d2}} 这个页面是关于求生之路2非官方地图制作的。可见[[Level Design]][[Left 4 Dead 2]].  


For [[Left 4 Dead]] level creation articles, see [[Left 4 Dead Level Creation]].
另外[[Left 4 Dead]]的非官方地图制作教程大部分是与求生之路2通用,请看[[Left 4 Dead Level Creation]].


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Revision as of 04:53, 26 September 2014

Template:Otherlang2

求生之路2 这个页面是关于求生之路2非官方地图制作的。可见Level DesignLeft 4 Dead 2.

另外Left 4 Dead的非官方地图制作教程大部分是与求生之路2通用,请看Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites