Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Undo revision 187741 by Lifedie (talk))
Line 98: Line 98:
* [[List of L4D2 Particles]]
* [[List of L4D2 Particles]]
* [[List of L4D2 Script Functions]]
* [[List of L4D2 Script Functions]]
* [[Left 4 Dead 2 天空 List|List of L4D2 Skyboxes]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[List of L4D2 Soundscapes]]
* [[List of L4D2 Soundscapes]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
Line 105: Line 105:
* [[Expert_compile_mode|Expert Compile Mode]]
* [[Expert_compile_mode|Expert Compile Mode]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]
|width="24px"|
   
|width="40%"|
{{:Latest News:zh-cn}}
|}


== Navigation Meshes ==
== Navigation Meshes ==

Revision as of 03:47, 26 September 2014

Template:Otherlang2

Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites