Left 4 Dead 2 Level Creation: Difference between revisions
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== Tutorials and Constructing Elements == | == Tutorials and Constructing Elements == | ||
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]] | * [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]] | ||
* [[ | * [[L4D_Level_Design/Checkpoints|Checkpoints and Safe Rooms]] | ||
* [[ | * [[L4D_Level_Design/Elevators|Elevators]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]] | ||
* [[ | * [[L4D_Level_Design/Panic_Events|Panic Events]] | ||
* [[ | * [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | ||
* Finales | * Finales | ||
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale|Custom Finale]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]] | : [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale|Custom Finale]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]] | ||
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=== Gamemodes === | === Gamemodes === | ||
* [[ | * [[L4D_Level_Design/Versus_Maps|Versus]] | ||
* [[Survival Gametype (L4D)|Survival]] | * [[Survival Gametype (L4D)|Survival]] | ||
* [[ | * [[L4D2 Level Design/Scavenge Maps|Scavenge]] | ||
* [[Mutation Gametype (L4D2)|Mutations]] | * [[Mutation Gametype (L4D2)|Mutations]] | ||
* [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]] | * [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]] | ||
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== Reference Information == | == Reference Information == | ||
* [[Left 4 Dead 2 Tool Updates| | * [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]] | ||
* [[ | * [[List of L4D2 Campaign Music]] | ||
* [[List of L4D2 Cvars]] | * [[List of L4D2 Cvars]] | ||
* [[List of L4D2 Entities]] | * [[List of L4D2 Entities]] | ||
* [[List of L4D2 Instructor Messages]] | * [[List of L4D2 Instructor Messages]] | ||
* [[L4D2 | * [[List of L4D2 Missions Files]] | ||
* [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]] | * [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]] | ||
* [[List of L4D2 Particles]] | * [[List of L4D2 Particles]] | ||
* [[List of L4D2 Script Functions]] | * [[List of L4D2 Script Functions]] | ||
* [[ | * [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]] | ||
* [[List of L4D2 Soundscapes]] | * [[List of L4D2 Soundscapes]] | ||
* [[Dissection of Official L4D2 Campaigns]] | * [[Dissection of Official L4D2 Campaigns]] |
Revision as of 03:29, 26 September 2014
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.