Left 4 Dead 2 Level Creation: Difference between revisions
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m (Added a link to VTFEdit under GCFScape in Other Resources.) |
(Added Extended Mutation System to the Tutorials Section) |
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* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | ||
*[[L4D2 EMS/Intro|Extended Mutation System]] | |||
=== Gamemodes === | === Gamemodes === |
Revision as of 15:46, 11 February 2013
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.