Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting_nuc-files|Official vscripts]] | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting_nuc-files|Official vscripts]] | ||
=== Gamemodes === | === Gamemodes === | ||
* [[L4D_Level_Design/Versus_Maps|Versus]] | * [[L4D_Level_Design/Versus_Maps|Versus]] | ||
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=== Custom Assets === | === Custom Assets === | ||
* [[Creating_a_Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | * [[Creating_a_Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | [[Water_(shader)#Flow|Water Flow]] | ||
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]] | * [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]] | ||
* [[Detail_prop|Detail Props]] | * [[Detail_prop|Detail Props]] |
Revision as of 11:33, 1 October 2011
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.