Left 4 Dead 2 Level Creation: Difference between revisions

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* [[Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dimensions in L4D2]]
* [[Dimensions in L4D2]]
* [[L4D2 Gamemodes File]]
* [[Expert_compile_mode|Expert Compile Mode]]
* [[Expert_compile_mode|Expert Compile Mode]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]

Revision as of 17:18, 17 March 2011

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts
  • Water Flow

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

External links