Trains: Difference between revisions

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==Entities==
==Entities==
*[[func_train]] —
Main entities
*[[func_tracktrain]] — The part that moves. Brush-based.
*[[func_tracktrain]] — The part that moves. Brush-based.
*[[path_track]] — A waypoint on the track. Invisible and non-solid.
*[[path_track]] — A waypoint on the track. Invisible and non-solid.
Other entities
*[[func_train]] —
*[[func_plat]]
*[[func_platrot]]
*[[func_traincontrols]]
*[[func_trackchange]]
*[[func_trackautochange]]


==Notes==
==Notes==

Revision as of 20:27, 25 October 2005

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This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).

Entities

Main entities

Other entities

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correect direction.
  • You don't need to create each path_track by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.

External links