Water: Difference between revisions
Jump to navigation
Jump to search
Plykkegaard (talk | contribs) m (Commented out dead links to sdknuts) |
Darthkillyou (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
''This article is about the level design concept. For the shader type, see [[Water | ''This article is about the level design concept. For the shader type, see [[Water Shader]].'' | ||
{{Abstract Mapping}} __NOTOC__ | {{Abstract Mapping}} __NOTOC__ |
Revision as of 16:26, 3 May 2008
This article is about the level design concept. For the shader type, see Water Shader.
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Articles
- Adding Water: placing water in a map
- Water Shader: about the water materials
- Moving Water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water
.
External links
- HL2 and CSS waters list illustrated reference list of all HL2 and CSS waters