Player (Left 4 Dead series): Difference between revisions
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Note:Bot zombies' player entity exists for 7 seconds after they die while a survivor bot's player entity remains forever (or until human player takes their places)
Note:Survivor bots, SI and Tank's classname in-game is also
Warning:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Can't switch items when HUD is disabled
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{{this is a|point entity|name=player|series=Left 4 Dead}} Human players of any team are this entity. | {{this is a|point entity|name=player|series=Left 4 Dead}} Human players of any team are this entity. | ||
{{note|Bot zombies' player entity exists for 7 seconds after they | {{note|Bot zombies' player entity exists for 7 seconds after they die while a survivor bot's player entity remains forever (or until human player takes their places)}} | ||
{{note|Survivor bots, SI and Tank's classname in-game is also <code>player</code>.}} | {{note|Survivor bots, SI and Tank's classname in-game is also <code>player</code>.}} | ||
{{Warning|This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!}} | {{Warning|This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!}} | ||
{{PreservedEnt|all}} | {{PreservedEnt|all}} | ||
== Inputs == | ==Inputs== | ||
{{IO|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | {{IO|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | ||
{{IO|SetHUDVisibility|param=boolean|Hides or displays the HUD. | {{IO|SetHUDVisibility|param=boolean|Hides or displays the HUD. | ||
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{{IO|SpeakResponseConcept|param=string|Speak the specified [[Response System|response concept]] immediately.}} | {{IO|SpeakResponseConcept|param=string|Speak the specified [[Response System|response concept]] immediately.}} | ||
{{IO|IgnoreFallDamage|param=float|Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).}} | {{IO|IgnoreFallDamage|param=float|Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).}} | ||
{{IO|IgnoreFallDamageWithoutReset|param=float|Absolutely prevent the player from taking fall damage for [n] seconds.}} {{note|Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.}} | {{IO|IgnoreFallDamageWithoutReset|param=float|Absolutely prevent the player from taking fall damage for [n] seconds.}} {{note|Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.}} | ||
{{IO|SetCommentaryStatueMode|param=boolean|When set to 1 player bot will be stopped and have | {{IO|SetCommentaryStatueMode|param=boolean|When set to 1, player bot will be stopped and have HP set to 1048576 (2^20). Setting it back to 0 will leave the bot with 1 HP}} | ||
{{IO|DisableLedgeHang|Disable ledge hanging by player.}} | {{IO|DisableLedgeHang|Disable ledge hanging by player.}} | ||
{{IO|EnableLedgeHang|Enable ledge hanging by player.}} | {{IO|EnableLedgeHang|Enable ledge hanging by player.}} | ||
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{{IO|ReleaseFromSurvivorPosition|Unfreezes and releases the player from an {{ent|info_survivor_position}} entity if they are at one.}} | {{IO|ReleaseFromSurvivorPosition|Unfreezes and releases the player from an {{ent|info_survivor_position}} entity if they are at one.}} | ||
{{IO|CancelCurrentScene|Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.}} | {{IO|CancelCurrentScene|Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.}} | ||
{{IO|OnRescueZoneTouch|{{todo|Leftover from {{css}}?}}}} | {{IO|OnRescueZoneTouch|{{todo|[[Player (Counter-Strike series)|Leftover from]] {{css}}?}}}} | ||
{{IO|SetGlowEnabled|param=boolean|Sets if this player is allowed to glow through walls if not visible.|only={{l4d2}}}} | {{IO|SetGlowEnabled|param=boolean|Sets if this player is allowed to glow through walls if not visible.|only={{l4d2}}}} | ||
{{IO|RemoveWeaponUpgrades|Removes laser sights from guns.|only={{l4d2}}}} | {{IO|RemoveWeaponUpgrades|Removes laser sights from guns.|only={{l4d2}}}} | ||
== See also == | ==See also== | ||
* {{l4d2}} [[ | * {{l4d2}} [[Left 4 Dead 2/Script Functions#CTerrorPlayer|CTerrorPlayer vscript functions]] | ||
* {{l4d2}} [[spitter]] | * {{l4d2}} [[spitter]] | ||
* {{l4d2}} [[jockey]] | * {{l4d2}} [[jockey]] |
Revision as of 08:28, 9 September 2024


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CTerrorPlayer |
player
is a point entity available in Left 4 Dead series. Human players of any team are this entity.


player
.

If the game has round restart mechanics this entity may not behave as expected:
|
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- SetHUDVisibility <boolean >
- Hides or displays the HUD.

- SetFogController <string >
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string >
- Speak the specified response concept immediately.
- IgnoreFallDamage <float >
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float >
- Absolutely prevent the player from taking fall damage for [n] seconds.
Note:Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.
- SetCommentaryStatueMode <boolean >
- When set to 1, player bot will be stopped and have HP set to 1048576 (2^20). Setting it back to 0 will leave the bot with 1 HP
- DisableLedgeHang
- Disable ledge hanging by player.
- EnableLedgeHang
- Enable ledge hanging by player.
- TeleportToSurvivorPosition <string >
- Teleport a player to an info_survivor_position entity, then freezes them. To unfreeze them, use the
ReleaseSurvivorPositions
input from info_director or the player'sReleaseFromSurvivorPosition
input.
- ReleaseFromSurvivorPosition
- Unfreezes and releases the player from an info_survivor_position entity if they are at one.
- CancelCurrentScene
- Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.
- OnRescueZoneTouch
- Todo: Leftover from
?
- SetGlowEnabled <boolean > (only in
)
- Sets if this player is allowed to glow through walls if not visible.