player
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Class hierarchy |
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CHL2_Player |
hl2_player.cpp |
player
is an entity available in Half-Life 2 series. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
Important:This is a preserved entity.
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Limitations/Bugs
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Inputs
- SetHealth <integer>
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string>
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- IgnoreFallDamage <float>
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float>
- Absolutely prevent the player from taking fall damage for [n] seconds.
- Note:Should use "OnStartTouch - !activator - IgnoreFallDamageWithoutReset - 5 - Delay of 0". To disable fall damage for five seconds. Don't give it too much time, else players can exploit it to continue falling nearby areas without taking any damage.
- OnSquadMemberKilled
- Notification of a player's NPC ally in the players squad being killed.
- DisableFlashlight
- Disables the player's flashlight.
- EnableFlashlight
- Enables the player's flashlight.
- ForceDropPhysObjects
- Force the player to drop any physics objects they are carrying.