player
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Warning:
Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:


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CCSPlayer |
player
is an entity available in Counter-Strike series.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Counter-Strike series}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to
Counter-Strike series.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.

If the game has round restart mechanics this entity may not behave as expected:
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non-preserved entities may have undesirable effects.
Inputs
- OnRescueZoneTouch
- Fired when touching a func_hostage_rescue. If the player is a CT, shows the
#Hint_hostage_rescue_zone
help text onscreen, if the player hasn't seen it yet that round.Risk of Confusion:This is an input, despite starting with "On" (which is usually used for outputs).