List of entities (Source 2): Difference between revisions
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{EntityTabs → {{tabs) |
(Consistency with Source 1 page. Honestly it might be better how it was before, but I personally just like this more for some reason. Feel free to disagree) |
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{{tabs|List of | __NOTOC__ | ||
This is a list of common game | {{tabs|List of Entities|source=1|source2=1|main = source}} | ||
This is a list of common game Entities that ship with most {{source 2|4}} games | |||
= base.fgd = | |||
== Environment Entities == | |||
*[[env_screenoverlay_(Source_2) |env_screenoverlay]] | |||
*[[env_microphone]] | |||
*[[env_entity_maker_(Source_2) |env_entity_maker]] | |||
*[[env_projectedtexture]] | |||
*[[env_decal]] | |||
*[[env_instructor_hint]] | |||
*[[env_sky]] | |||
== Filter Entities == | |||
*[[filter_multi_(Source_2) |filter_multi]] | |||
*[[filter_activator_name_(Source_2) |filter_activator_name]] | |||
*[[filter_activator_model_(Source_2) |filter_activator_model]] | |||
*[[filter_activator_context_(Source_2) |filter_activator_context]] | |||
*[[filter_activator_class_(Source_2) |filter_activator_class]] | |||
*[[filter_activator_mass_greater_(Source_2) |filter_activator_mass_greater]] | |||
*[[filter_damage_type_(Source_2) |filter_damage_type]] | |||
*[[filter_activator_attribute_int_(Source_2) |filter_activator_attribute_int]] | |||
*[[filter_enemy_(Source_2) |filter_enemy]] | |||
*[[filter_proximity_(Source_2) |filter_proximity]] | |||
== Info Entities == | |||
*[[info_visibility_box]] | |||
*[[info_cull_triangles]] | |||
*[[info_target]] | |||
*[[info_world_layer]] | |||
*[[info_constraint_anchor_(Source_2) |info_constraint_anchor]] | |||
*[[info_target_instructor_hint]] | |||
*[[info_spawngroup_landmark]] | |||
== Logic Entities == | |||
*[[logic_auto_(Source_2) |logic_auto]] | |||
*[[logic_compare_(Source_2) |logic_compare]] | |||
*[[logic_branch_listener_(Source_2) |logic_branch_listener]] | |||
*[[logic_case_(Source_2) |logic_case]] | |||
*[[logic_multicompare_(Source_2) |logic_multicompare]] | |||
*[[logic_branch_(Source_2) |logic_branch]] | |||
*[[logic_relay_(Source_2) |logic_relay]] | |||
*[[logic_timer_(Source_2) |logic_timer]] | |||
*[[logic_collision_pair_(Source_2) |logic_collision_pair]] | |||
*[[logic_relay_(Source_2) |logic_relay]] | |||
*[[logic_lineto_(Source_2) |logic_lineto]] | |||
*[[logic_navigation_(Source_2) |logic_navigation]] | |||
*[[logic_autosave_(Source_2) |logic_autosave]] | |||
*[[logic_active_autosave_(Source_2) |logic_active_autosave]] | |||
*[[logic_measure_movement]] | |||
*[[logic_playerproxy]] | |||
*[[logic_distance_autosave]] | |||
*[[logic_door_barricade]] | |||
*[[logic_gameevent_listener]] | |||
*[[logic_handsup_listener]] | |||
*[[logic_multilight_proxy]] | |||
*[[logic_npc_counter_aabb]] | |||
*[[logic_npc_counter_obb]] | |||
*[[logic_npc_counter_radius]] | |||
== Physics Entities == | |||
*[[phys_keepupright_(Source_2) |phys_keepupright]] | |||
*[[phys_spring_(Source_2) |phys_spring]] | |||
*[[phys_hinge_(Source_2) |phys_hinge]] | |||
*[[phys_hinge_local_(Source_2) |phys_hinge_local]] | |||
*[[phys_ballsocket_(Source_2) |phys_ballsocket]] | |||
*[[phys_constraint_(Source_2) |phys_constraint]] | |||
*[[phys_pulleyconstraint_(Source_2) |phys_pulleyconstraint]] | |||
*[[phys_slideconstraint_(Source_2) |phys_slideconstraint]] | |||
*[[phys_lengthconstraint_(Source_2) |phys_lengthconstraint]] | |||
*[[phys_ragdollconstraint_(Source_2) |phys_ragdollconstraint]] | |||
*[[phys_genericconstraint_(Source_2) |phys_genericconstraint]] | |||
*[[phys_splineconstraint_(Source_2) |phys_splineconstraint]] | |||
*[[phys_wheelconstraint_(Source_2) |phys_wheelconstraint]] | |||
*[[phys_thruster_(Source_2) |phys_thruster]] | |||
*[[phys_torque_(Source_2) |phys_torque]] | |||
*[[phys_motor_(Source_2) |phys_motor]] | |||
*[[phys_magnet_(Source_2) |phys_magnet]] | |||
== Point Entities == | |||
{{distinguish|Point entity}} | |||
*[[point_soundevent]] | |||
*[[point_template_(Source_2) |point_template]] | |||
*[[point_anglesensor_(Source_2) |point_anglesensor]] | |||
*[[point_angularvelocitysensor_(Source_2) |point_angularvelocitysensor]] | |||
*[[point_velocitysensor_(Source_2) |point_velocitysensor]] | |||
*[[point_proximity_sensor_(Source_2) |point_proximity_sensor]] | |||
*[[point_teleport_(Source_2) |point_teleport]] | |||
*[[point_hurt_(Source_2) |point_hurt]] | |||
*[[point_camera]] | |||
*[[point_camera_vertical_fov]] | |||
*[[point_devshot_camera]] | |||
*[[point_gamestats_counter]] | |||
*[[point_instructor_event]] | |||
*[[point_worldtext_(Source_2) |point_worldtext]] | |||
*[[point_workplane]] | |||
*[[point_value_remapper]] | |||
*[[point_clientui_dialog]] | |||
*[[point_clientui_world_panel]] | |||
*[[point_clientui_world_text_panel]] | |||
== Prop Entities == | |||
*[[prop_static_(Source_2) |prop_static]] | |||
*[[prop_dynamic_(Source_2) |prop_dynamic]] | |||
*[[prop_dynamic_override_(Source_2) |prop_dynamic_override]] | |||
*[[prop_physics_multiplayer_(Source_2) |prop_physics_multiplayer]] | |||
*[[prop_ragdoll_(Source_2) |prop_ragdoll]] | |||
*[[prop_dynamic_ornament_(Source_2) |prop_dynamic_ornament]] | |||
*[[prop_magic_carpet]] | |||
== Sound Entities == | |||
*[[snd_event_point]] | |||
*[[snd_event_alignedbox]] | |||
*[[snd_event_orientedbox]] | |||
*[[snd_event_path_corner]] | |||
*[[snd_stack_save]] | |||
*[[snd_event_param]] | |||
*[[snd_opvar_set]] | |||
*[[snd_opvar_set_aabb]] | |||
*[[snd_opvar_set_obb]] | |||
*[[snd_opvar_set_point]] | |||
*[[snd_opvar_set_wind_obb]] | |||
*[[snd_sound_area_sphere]] | |||
*[[snd_sound_area_obb]] | |||
*[[snd_soundscape]] | |||
*[[snd_soundscape_proxy]] | |||
*[[snd_soundscape_triggerable]] | |||
== Trigger Entities == | |||
*[[trigger_changelevel]] | |||
*[[trigger_gravity]] | |||
*[[trigger_soundscape]] | |||
*[[trigger_hurt]] | |||
*[[trigger_remove]] | |||
*[[trigger_multiple]] | |||
*[[trigger_once]] | |||
*[[trigger_snd_sos_opvar]] | |||
*[[trigger_look]] | |||
*[[trigger_push]] | |||
*[[trigger_wind]] | |||
*[[trigger_impact]] | |||
*[[trigger_proximity]] | |||
*[[trigger_teleport]] | |||
*[[trigger_transition]] | |||
*[[trigger_serverragdoll]] | |||
== Func Entities == | |||
*[[func_physbox_(Source_2) |func_physbox]] | |||
*[[func_breakable_(Source_2) |func_breakable]] | |||
*[[func_precipitation_(Source_2) |func_precipitation]] | |||
*[[func_precipitation_blocker_(Source_2) |func_precipitation_blocker]] | |||
*[[func_trackautochange]] | |||
*[[func_shatterglass]] | |||
== Special == | |||
*[[ambient_generic]] | |||
*[[base_clientui_ent]] | |||
*[[math_remap_(Source_2) |math_remap]] | |||
*[[math_colorblend_(Source_2) |math_colorblend]] | |||
*[[math_counter_(Source_2) |math_counter]] | |||
*[[test_traceline]] | |||
*[[path_corner_(Source_2) |path_corner]] | |||
*[[visibility_hint]] | |||
= lights.fgd = | |||
== Environment Entities == | |||
*[[env_light_probe_volume]] | |||
= lights2.fgd = | |||
== Light Entities == | |||
*[[light_barn]] | |||
*[[light_rect]] | |||
*[[light_omni2]] | |||
[[Category:Entities]][[Category:Level Design]]{{source2 topicon}} | [[Category:Entities]][[Category:Level Design]]{{source2 topicon}} |
Revision as of 10:46, 31 January 2024
This is a list of common game Entities that ship with most Source 2 games
base.fgd
Environment Entities
*env_screenoverlay *env_microphone *env_entity_maker *env_projectedtexture *env_decal *env_instructor_hint *env_sky
Filter Entities
*filter_multi *filter_activator_name *filter_activator_model *filter_activator_context *filter_activator_class *filter_activator_mass_greater *filter_damage_type *filter_activator_attribute_int *filter_enemy *filter_proximity
Info Entities
*info_visibility_box *info_cull_triangles *info_target *info_world_layer *info_constraint_anchor *info_target_instructor_hint *info_spawngroup_landmark
Logic Entities
*logic_auto *logic_compare *logic_branch_listener *logic_case *logic_multicompare *logic_branch *logic_relay *logic_timer *logic_collision_pair *logic_relay *logic_lineto *logic_navigation *logic_autosave *logic_active_autosave *logic_measure_movement *logic_playerproxy *logic_distance_autosave *logic_door_barricade *logic_gameevent_listener *logic_handsup_listener *logic_multilight_proxy *logic_npc_counter_aabb *logic_npc_counter_obb *logic_npc_counter_radius
Physics Entities
*phys_keepupright *phys_spring *phys_hinge *phys_hinge_local *phys_ballsocket *phys_constraint *phys_pulleyconstraint *phys_slideconstraint *phys_lengthconstraint *phys_ragdollconstraint *phys_genericconstraint *phys_splineconstraint *phys_wheelconstraint *phys_thruster *phys_torque *phys_motor *phys_magnet
Point Entities
Not to be confused with Point entity.
*point_soundevent *point_template *point_anglesensor *point_angularvelocitysensor *point_velocitysensor *point_proximity_sensor *point_teleport *point_hurt *point_camera *point_camera_vertical_fov *point_devshot_camera *point_gamestats_counter *point_instructor_event *point_worldtext *point_workplane *point_value_remapper *point_clientui_dialog *point_clientui_world_panel *point_clientui_world_text_panel
Prop Entities
*prop_static *prop_dynamic *prop_dynamic_override *prop_physics_multiplayer *prop_ragdoll *prop_dynamic_ornament *prop_magic_carpet
Sound Entities
*snd_event_point *snd_event_alignedbox *snd_event_orientedbox *snd_event_path_corner *snd_stack_save *snd_event_param *snd_opvar_set *snd_opvar_set_aabb *snd_opvar_set_obb *snd_opvar_set_point *snd_opvar_set_wind_obb *snd_sound_area_sphere *snd_sound_area_obb *snd_soundscape *snd_soundscape_proxy *snd_soundscape_triggerable
Trigger Entities
*trigger_changelevel *trigger_gravity *trigger_soundscape *trigger_hurt *trigger_remove *trigger_multiple *trigger_once *trigger_snd_sos_opvar *trigger_look *trigger_push *trigger_wind *trigger_impact *trigger_proximity *trigger_teleport *trigger_transition *trigger_serverragdoll
Func Entities
*func_physbox *func_breakable *func_precipitation *func_precipitation_blocker *func_trackautochange *func_shatterglass
Special
*ambient_generic *base_clientui_ent *math_remap *math_colorblend *math_counter *test_traceline *path_corner *visibility_hint
lights.fgd
Environment Entities
*env_light_probe_volume
lights2.fgd
Light Entities
*light_barn *light_rect *light_omni2