Zh/Explosions: Difference between revisions

From Valve Developer Community
< Zh
Jump to navigation Jump to search
No edit summary
m (some formatting fixes. still needs some translation touch-ups.)
Line 1: Line 1:
{{lang|Explosions|title=爆炸}}
{{lang|Explosions|title=爆炸}}
{{otherlang2
{{finishtranslation}}
|ru = Explosions_(level_design):ru
|en = Explosions_(level_design)
}}
{{Abstract Mapping:zh-cn}} __NOTOC__
{{Abstract Mapping:zh-cn}} __NOTOC__
==地图==
==地图==
===实体===
===实体===
*这里是一些各种各样的爆炸实体.
*这里是一些各种各样的爆炸实体.
*[[env_ar2explosion]] &mdash; AR2 爆炸 ''"效果"'' (无伤害)
*{{ent|env_ar2explosion}} &mdash; AR2 爆炸 ''"效果"'' (无伤害)
*[[env_explosion]] &mdash; Origin oriented explosion
*{{ent|env_explosion}} &mdash; Origin oriented explosion
*[[env_physexplosion]] &mdash; Explosion that affects [[Physics]]  
*{{ent|env_physexplosion}} &mdash; Explosion that affects [[Physics]]  
*[[env_physimpact]] &mdash; Specific [[Physics]] explosion
*{{ent|env_physimpact}} &mdash; Specific [[Physics]] explosion
*[[env_shake]] &mdash; 摇晃附近玩家的屏幕
*{{ent|env_shake}} &mdash; 摇晃附近玩家的屏幕
*[[env_shooter]] &mdash; 喷射尸块([[Wikipedia:Gibs|gibs]])
*{{ent|env_shooter}} &mdash; 喷射尸块([[Wikipedia:Gibs|gibs]])
*[[env_spark]] &mdash; 喷射火花
*{{ent|env_spark}} &mdash; 喷射火花
*[[env_splash]] &mdash; 溅射效果
*{{ent|env_splash}} &mdash; 溅射效果
===实现===
===实现===
*[[Car Explosions|汽车爆炸]]
*[[Car Explosions|汽车爆炸]]
Line 31: Line 28:


[[Category:Hubs:zh-cn]]
[[Category:Hubs:zh-cn]]
[[Category:Chinese]]

Revision as of 08:44, 14 April 2022

English (en)Русский (ru)中文 (zh)Translate (Translate)
Info content.png
This page has not been fully translated.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)
概括性的地图制作系列 讨论你的想法——帮助我们写你需要的文章和想法

弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆与绳索 | 动态的天空与云雾 | 色彩理论 | 战斗 | 联合军 | 压缩(起源 1) | | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | 猎头蟹 | 生命值 | 梯子 | 光效 | 优化 | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 炮塔 | | 武器 | 僵尸

地图

实体

实现

模型

待完善: Add movie explosion documentation here...the one from the last map

编程

参见