Explosions: Difference between revisions

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*[[Special Effects - Introduction]]
*[[Special Effects - Introduction]]
*[[Special Effects - Server Control]]
*[[Special Effects - Server Control]]
[[Category:Level Design]]

Revision as of 20:42, 22 February 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

Entities

Implementations

Modeling

Todo: Add movie explosion documentation here...the one from the last map

Coding