Explosions: Difference between revisions
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*[[env_spark]] — Shoots sparks | *[[env_spark]] — Shoots sparks | ||
*[[env_splash]] — Splash effect | *[[env_splash]] — Splash effect | ||
===Implementations=== | |||
*[[Car Explosions]] | |||
*[[Blowout Doors]] | |||
==Modeling== | ==Modeling== | ||
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*[[Special Effects - Server Control]] | *[[Special Effects - Server Control]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
Revision as of 20:39, 22 February 2006
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Mapping
Entities
- There are several different explosion entities.
- env_ar2explosion — AR2 explosion effect (No damage)
- env_explosion — Origin oriented explosion
- env_physexplosion — Explosion that affects Physics objects
- env_physimpact — Specific Physics explosion
- env_shake — Shakes screens of players in proximity
- env_shooter — Shoots gibs
- env_spark — Shoots sparks
- env_splash — Splash effect
Implementations
Modeling
Todo: Add movie explosion documentation here...the one from the last map