Zh/Left 4 Dead Level Creation: Difference between revisions
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===导航网格制作=== | ===导航网格制作=== | ||
* | * 基本导航网格制作 | ||
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating|生成导航网格]] | ||
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting|选择导航网格]] | ||
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''[[nav_mode.cfg]]''' | ** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''[[nav_mode.cfg|导航网格指令CFG,帮助你快速的在游戏里制作导航网格]]''' | ||
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting|分裂导航网格]] | ||
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes|给导航网格添加属性]] | ||
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|Deleting]] | ** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|Deleting|删除导航网格]] | ||
** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|Analyzing]]''' | ** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|Analyzing|分析导航网格]]''' | ||
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|Ladders]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|Ladders|给梯子画上导航网格]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders|感染者专用梯子(或者叫爬行轨道)]] | ||
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|Connecting]] | ** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|Connecting|连接导航网格]] | ||
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|Drawing Your Own Nav Areas]] | ** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|Drawing Your Own Nav Areas|画出你自己的导航网格]] | ||
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|Grid Snapping]] | ** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|Grid Snapping|网格吸附,光标不对齐到网格的时候]] | ||
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|Nav Blockers]] | ** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|Nav Blockers|导航网格限制实体]] | ||
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events]] | ** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events|尸潮暴动时要做的网格属性]] | ||
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets|救人的小黑屋]] | ||
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls|可打碎的墙的网格添加]] | ||
** '''[[L4D Level Design/Nav Flow|Nav Flow]]''' | ** '''[[L4D Level Design/Nav Flow|Nav Flow|网格路程]]''' | ||
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | ** [[L4D Level Design/Finale Events Part 1|Finale|救援关]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle|救援车辆的导航网格]] | ||
* | * 高级导航网格制作 | ||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]''' | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute|OBSCURED遮蔽属性]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes|导航网格属性]]''' | ||
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements|置换地表的网格]] | ||
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing|拼接两个网格到一起]] | ||
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]] | ** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging|合并网格]] | ||
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering Areas]] | ** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering Areas|手动升降网格]] | ||
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]] | ** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners|网格角落的升降]] | ||
** Nav GUI | ** Nav GUI | ||
** Fog | ** Fog | ||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report|网格问题的检查]] | ||
** [[Left 4 Dead Infected Populations]] | ** [[Left 4 Dead Infected Populations|感染者种类大全]] | ||
** [[Sorting out navigation flow]] | ** [[Sorting out navigation flow|整理网格路程]] | ||
== 其他资源 == | == 其他资源 == |
Revision as of 20:57, 7 November 2014
这个页面是关于[求生之路2]]非官方地图制作的。Level Design.
另外Left 4 Dead的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看Left 4 Dead Level Creation。
如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。