Zh/Left 4 Dead Level Creation: Difference between revisions
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== 地图构建元素 == | == 地图构建元素 == | ||
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]] | * [[Ladders#Placing_a_Ladder_Model|Ladders|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders|感染者专用梯子]] | ||
* [[L4D_Level_Design | * [[L4D_Level_Design|Checkpoints and Safe Rooms|安全门与安全室的制作]] | ||
* [[L4D_Level_Design/Elevators|Elevators]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]] | * [[L4D_Level_Design/Elevators|Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh|电梯与导航网格]] | ||
* [[L4D_Level_Design/Panic_Events|Panic Events]] | * [[L4D_Level_Design/Panic_Events|Panic Events|尸潮暴动]] | ||
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | * [[L4D_Level_Design/Breakable_Walls|Breakable Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls|可打破墙壁上的提示阴影]] | ||
* | * 救援关 | ||
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale|Custom Finale]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]] | : [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale|清道夫终关]] | [[L4D2 Level Design/Custom Finale|Custom Finale|自制终关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale|牺牲终关]] | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets|救人小黑屋]] | ||
* [[Fog_volume|Cinematic Effects]] | * [[Fog_volume|Cinematic Effects|雾效果|电影效果]] | ||
: [[Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color_correction|Color Correction]] | : [[Postprocess_controller|后处理控制器实体|Post Processing |后处理(Film Grain, Vignette, Local Contrast|胶片颗粒,装饰图案,当前对比)]] | [[Color_correction|Color Correction|色彩校正]] | ||
* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets]] | * [[L4D2_Level_Design/Legacy_Assets|Legacy Assets|遗留资产]] | ||
* [[L4D2_Level_Design/VMF_Instances|VMF Instances]] | * [[L4D2_Level_Design/VMF_Instances|VMF Instances|使用vmf例子]] | ||
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee | * [[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns武器,物品,近战制作]] | ||
* [[L4D2_Level_Design/Director_Queries|Director Queries]] | * [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]] | ||
* [[L4D2_Level_Design/Wandering_Witch|Wandering Witch]] | Witch Bride | * [[L4D2_Level_Design/Wandering_Witch|Wandering Witch|游荡的witch]] | Witch Bride|新娘witch | ||
* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]] | * [[L4D2_Level_Design/Instructor_Hints|Instructor Hints|游戏提示]] | ||
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]] | * [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition|大boss禁止产生]] | ||
* [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm]] | * [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm|暴风骤雨效果]] | ||
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]] | * [[L4D2 Level Design/Foot Lockers|Foot Lockers|储物柜]] | ||
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes]] | * [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes|情景对话]] | ||
* L4D1 Survivor Bots | L4D1 Survivor Players | * L4D1 Survivor Bots | L4D1 Survivor Players|一代生还者 | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]] | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]] |
Revision as of 18:12, 7 November 2014
这个页面是关于[求生之路2]]非官方地图制作的。Level Design.
另外Left 4 Dead的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看Left 4 Dead Level Creation。
如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。