Zh/Left 4 Dead Level Creation: Difference between revisions

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* [[Left 4 Dead Design Theory|设计理论]]
* [[Left 4 Dead Design Theory|设计理论]]


== Tutorials and Constructing Elements ==
== 地图构建元素 ==
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[L4D_Level_Design/安全室|Checkpoints and Safe Rooms]]
* [[L4D_Level_Design/安全室|Checkpoints and Safe Rooms]]

Revision as of 07:44, 7 November 2014

Template:Otherlang2

求生之路2 这个页面是关于[求生之路2]]非官方地图制作的。Level Design.

另外Left 4 Dead的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看Left 4 Dead Level Creation

如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们。中国求生之路2非官方地图制作者的聚集地。

开始

设计理论

地图构建元素

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

参考信息

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites