Explosions: Difference between revisions

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===Entities===
===Entities===
*There are several different explosion entities.
*There are several different explosion entities.
*[[env_ar2explosion]] — AR2 explosion '''visual''' effect
*[[env_ar2explosion]] — AR2 explosion ''effect'' (No damage)
*[[env_explosion]] — Origin oriented explosion
*[[env_explosion]] — Origin oriented explosion
*[[env_physexplosion]] — Explosion that affects [[Physics]] objects
*[[env_physexplosion]] — Explosion that affects [[Physics]] objects
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*[[env_spark]] — Shoots sparks
*[[env_spark]] — Shoots sparks
*[[env_splash]] — Splash effect
*[[env_splash]] — Splash effect
==Modeling==
==Modeling==
{{TODO|Add movie explosion documentation here...the one from the last map}}
{{TODO|Add movie explosion documentation here...the one from the last map}}

Revision as of 16:17, 27 November 2005

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

Entities

Modeling

Todo: Add movie explosion documentation here...the one from the last map

Coding

See also