Left 4 Dead 2 Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Design Theory: Added this for completeness for now.. I think a lot of articles need merging.) |
ThaiGrocer (talk | contribs) m (→Custom Assets) |
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:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | Weapons | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]] | Procedurally Deforming Foliage | :[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | Weapons | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]] | Procedurally Deforming Foliage | ||
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | * [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | ||
: | :[[L4D2 Soundscripts|Soundscripts]] | [[Soundscapes]] | ||
=== Shipping === | === Shipping === |
Revision as of 11:49, 1 October 2011
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.