Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 64: Line 64:
* [[Detail_prop|Detail Props]]
* [[Detail_prop|Detail Props]]
* [[:Category:Modeling|Custom Models and Animation]]
* [[:Category:Modeling|Custom Models and Animation]]
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]]
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]] | Procedurally Deforming Foliage
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]]
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | [[List of L4D2 Campaign Music|Official Campaign Music]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | [[List of L4D2 Campaign Music|Official Campaign Music]]

Revision as of 12:52, 28 September 2011

Template:Otherlang2

Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera | Procedurally Deforming Foliage

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites