Left 4 Dead 2 Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Custom Assets) |
ThaiGrocer (talk | contribs) m (→Custom Assets) |
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* [[Detail_prop|Detail Props]] | * [[Detail_prop|Detail Props]] | ||
* [[:Category:Modeling|Custom Models and Animation]] | * [[:Category:Modeling|Custom Models and Animation]] | ||
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]] | :[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]] | Procedurally Deforming Foliage | ||
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | * [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | ||
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | [[List of L4D2 Campaign Music|Official Campaign Music]] | * [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | [[List of L4D2 Campaign Music|Official Campaign Music]] |
Revision as of 12:52, 28 September 2011
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.