Left 4 Dead 2 Level Creation: Difference between revisions

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* [[List of L4D2 Particles]]
* [[List of L4D2 Particles]]
* [[List of L4D2 Missions Files]]
* [[List of L4D2 Missions Files]]
* [[Navigation Meshes (L4D)|List of Nav Mesh Attributes]]
* [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[List of L4D2 Script Functions]]
* [[List of L4D2 Script Functions]]

Revision as of 16:55, 17 August 2011

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites