Category:Pl/Level Design: Difference between revisions

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__NOTOC__
Na dole strony znajduje się alfabetyczny spis tematów dotyczących level design’u. Nie wszystkie zagadnienia zostały zawarte w poniższej tabeli.


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== Wprowadzenie ==
==Getting Started==
* [[Your First Map:pl|Pierwsza mapa w edytorze Hammer]]
*[[Level Design Overview]]
* [[Introduction to Editing:pl|Wprowadzenie do designu 3D]]
*[[Your First Map]]
* [[Leaks Explained:pl|Leak - co to jest?]]
*[[Inputs and Outputs]]
* [[Inputs_and_Outputs:pl|System Input/Output]]


====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
== Hammer Editor ==
* [[Single-Player Mapping Tips:pl|Porady dot. tworzenia map SP]]
* [[:Category:Hammer|Reference Documentation]]
* [[Breakable_Glass:pl|Tworzenie pękającego szkła]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
 
====http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png [[Team Fortress 2]]====
* [[Team Fortress 2 Level Creation:pl|Tworzenie map do Team Fortress 2]]


====http://developer.valvesoftware.com/w/images/f/fc/Portal-16px.png [[Portal]]====
== General ==
*[[Portal Level Creation:pl|Tworzenie map do Portala]]
* [[Dimensions]]
* [[Optimization (level design)|Optimization]]
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Prop Types Overview]]
* [[Skybox (2D)|2D Skyboxes]]
* [[Grouping and VisGrouping]]
* [[Entity Hierarchy (parenting)]]
* [[Filter Applications]]
* [[List of entities]]
* [[Prefab|Creating and Using Prefabs]]
* [[Instances]]
* [[Adding Water]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
== Lighting ==
* [[Counter-Strike: Source Level Creation:pl|Tworzenie map do Counter-Strike: Source]]
* [[How To Develop A Map That Works:pl|Jak stworzyć mapę atrakcyjną dla gracza?]]


====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
* [[Lighting]]
*[[Day of Defeat: Source Level Creation:pl|Tworzenie map do Day of Defeat: Source]]
* [[HDR Lighting Basics]]
* [[Intermediate Lighting]]
* [[Advanced Lighting]]


==== http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png [[The Ship]] ====
== Connecting Areas ==
*[[The Ship SDK:pl]]
* [[Doors]]
*[[The Ship Level Creation:pl|Tworzenie map do MODa The Ship]]
* [[Working Ladders]]
* [[Elevators]]
* [[Teleporters]]
* [[Creating a Curved Hallway|Curved Hallways]]


== Średniozaawansowane ==
== Detailing ==
* [[3D_Skybox:pl|3D Skybox]]
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* [[Level Overviews:pl]]
* [[Displacement Grass]]
* [[Cubemaps:pl|Cubemaps]]
* [[Glass & Windows]]
* [[Displacement:pl|Tworzenie terenu - Displacement Surfaces]]
* [[Cables and Ropes]]
* [[Entity Hierarchy (parenting):pl|Hierarchia bytów]]
* [[Sound and Music]]
* [[Grouping and VisGrouping:pl|Grupowanie i VisGrupowanie]]
* [[HDR Lighting Basics:pl|Podstawy oświetlenia HDR]]
* [[Releasing a Map:pl|Publikacja mapy]]
* [[Nodegraph:pl|Nodegraph construction]]
* [[Dynamic assaults:pl]]
* [[Physics Entity Overview:pl|Przegląd bytów związanych z fizyką]]
* [[Prefab:pl|Tworzenie i używanie Prefabów]]
* [[Prop Types Overview:pl|Typy bytów "prop_"]]
* [[Source Mapping for Half-Life 1 Mappers:pl|Tworzenie levelów Source dla mapperów HL 1]]
* [[Intermediate Lighting:pl|Średniozaawansowane techniki oświetlenia]]


====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
== Special Effects ==
* [[:Category:Regions & Atmospheres:pl|Miejsce i Atmosfera]]
* [[Physics]]
* [[Physics Entity Overview]]
* [[Trains]]
* [[Beams and Lasers]]
* [[Explosions (level design)|Explosions]]
* [[Dust, Fog, & Smoke]]
* [[Color correction (concept)|Color correction]]
* [[Sprite|Sprites]]
* [[Lists of Special Effects in level design|Lists of Special Effects]]


== Zaawansowane ==
== NPCs and AI ==
* [[Introduction_to_AI|Introduction to AI]]
* [[Nodegraph|Nodegraph construction]]


* [[Color correction (concept):pl|Color correction]]
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* [[Expert compile mode:pl|Kompilacja w trybie "Expert"]]
* [[Bspzip:pl|Bspzip (Embedding Custom Content)]]
* [[Menu Background Map:pl|Mapy tła menu]]
* [[Filter Applications:pl]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
* [[Navigation Meshes:pl|Meshe Nawigacyjne dla botów]]


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==Specific Games==
:{{source}} [[Source Mods Level Creation|Source Mods]]
===Source Engine===
:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
:{{dota2}} [[Dota 2 Level Creation|Dota 2]]
:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
:{{INFRA}}[[INFRA Level Creation|INFRA]]
:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
:{{portal}} [[Portal Level Creation|Portal]]
:{{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
:{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
:{{ship}} [[The Ship Level Creation|The Ship]]


== Hammer Editor ==
===GoldSource Engine===
* ''[[:Category:Hammer:pl|Dokumentacja edytora Hammer]]''
:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
* [[Hammer What's New:pl|Co nowego?]]
:{{HL1}} [[Half-Life Level Creation|Half-Life]]
* [[Hammer Hotkey Reference:pl|Skróty klawiszowe]]
:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
* [[Hammer Feature Requests|Hammer Feature Requests (eng)]]
:{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]


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== [[Abstract Mapping]] ==
== Finishing Up ==
<div style="font-size:100%">{{abstract mapping ideas}}</div>
* [[3D_Skybox|3D Skyboxes]]
* [[Cubemaps|Cubemaps]]
* [[Optimization (level design)|Optimization]]
* [[Expert compile mode]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Pre-publication evaluation]]
* [[Fixing lighting on a static prop]]


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== Obiekty ==
== Design Theory ==
* [[List of entities:pl|Lista bytów]]
* [[Color Theory in Level Design]]
* [[:Category:World Models:pl|Prop Gallery]]
* [[Map Compiling Theory]]
* [[:Category:Items:pl|Itemy (bronie, apteczki)]]
* [[Decompiling_Maps|Decompiling Maps]]
* [[:Category:NPCs:pl|NPC (przeciwnicy, przyjaciele, postacie)]]


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== Rozwiazywanie problemów ==
== Troubleshooting ==
* [[:Category:Level Design FAQ:pl|Level Design FAQ]]
* [[Optimization (level design):pl|Optymalizacja mapy]]
* [[Troubleshooting Level Design]]
* [[Troubleshooting Level Design]]
* [[Showbudget:pl|Używanie panelu Showbudget]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Compile Errors:pl|Błędy podczas kompilacji]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Source SDK FAQ:pl]]
* [[Compile Errors]]
* [[Source SDK FAQ]]


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== Design Theory ==
== External Links ==


* [[Single-Player Mapping Tips]]
* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
* [[Bounce (level design)]]
* [[Mapping Sites]] - sites about mapping, including tutorials, articles
* [[Loops (level design)]]
* [[General Sites]] - Sites covering a wide variety of topics including mapping
* [[Push Gameplay]]
* [[Map Archive Sites]] - sites where you can download maps for Valve's games
* [[Map Compiling Theory]]
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps
* [[How To Develop A Map That Works]]
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps
* [[Adding More Detail to a map]]
* [[News Site List]] - A list of websites for hype/advertisement and discussion
* [[User:Remmiz/Mapping Process|Mapping Process]]
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== Hosting plików ==
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* [[File Hosting Sites]] - Lista wiarygodnych stron hostujących mapy 
__NOTOC__
* [[News Site List]] - Lista stron, na których można się zareklamować i porozmawiać o mapach. 
 
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[[Category:Polish]]
[[Category:Modding]]
[[Category:Modding:pl]]
[[Category:Entry pages]]

Revision as of 12:26, 28 July 2017

Template:Otherlang2

Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

Source Source Mods

Source Engine

Alien Swarm Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Dota 2 Dota 2
Day of Defeat: Source Day of Defeat: Source
Half-Life 2 Half-Life 2
INFRAINFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship: Murder Party The Ship

GoldSource Engine

Counter-Strike Counter-Strike
Half-Life Half-Life
Ricochet Ricochet
Team Fortress Classic Team Fortress Classic

Finishing Up

Design Theory

Troubleshooting

External Links