VScript: Difference between revisions
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{{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | {{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | ||
:All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | ||
:[[Source 2013 MP/Scripting/List of Script Functions|List of Script Functions]] | |||
:[[Source 2013 MP/Scripting/VScript Examples|Script Examples]] | :[[Source 2013 MP/Scripting/VScript Examples|Script Examples]] | ||
:[[Source 2013 MP/Scripting/Game Events|Game Events]] | :[[Source 2013 MP/Scripting/Game Events|Game Events]] | ||
Latest revision as of 08:40, 19 November 2025
VScript, introduced since
Left 4 Dead 2 and later backported to
Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
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Lua
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Python
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See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)