Half-Life Deathmatch: Source/Scripting/Game Events
		
		
		
		
		
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 Warning:Some events have parameter 'class' which cannot be accessed with dot syntax, i.e.
Warning:Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. 
 Tip:To see what events fire during the game, download this script (right click and Save Page), place it into your
Tip:To see what events fire during the game, download this script (right click and Save Page), place it into your 
		
	
This article lists game events in Half-Life Deathmatch: Source, in addition to the base game events. These were retrieved from modevents.res in the resource folder.
 Warning:Some events have parameter 'class' which cannot be accessed with dot syntax, i.e.
Warning:Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. params.class, as class is a reserved word in Squirrel. Instead, use string indexing like so: params["class"] Tip:To see what events fire during the game, download this script (right click and Save Page), place it into your
Tip:To see what events fire during the game, download this script (right click and Save Page), place it into your scripts/vscripts/ folder and run script_execute showevents in console.Todo: Distinguish which events are clientside and/or serverside
player_death
a game event, name may be 32 charaters long
- userid (short) - user ID who died
- attacker (short) - user ID who killed
- weapon (string) - weapon name killed used
teamplay_round_start
round restart
- full_reset (bool) - is this a full reset of the map