Nuclear Dawn/Scripting/Script Functions
Automatically generated Squirrel functions list for
Nuclear Dawn.
Classes
:: (Global functions)
Methods
| Function | Signature | Description |
|---|---|---|
DebugDrawBox
|
void DebugDrawBox(Vector, Vector, Vector, int, int, int, int, float)
|
Draw a debug overlay box |
DebugDrawLine
|
void DebugDrawLine(Vector, Vector, int, int, int, bool, float)
|
Draw a debug overlay box |
DoIncludeScript
|
bool DoIncludeScript(string, handle)
|
Execute a script (internal) |
GetConVarFloat
|
float GetConVarFloat(string)
|
Retrieves a ConVar's value as a float |
GetConVarInt
|
int GetConVarInt(string)
|
Retrieves a ConVar's value as an integer |
GetConVarString
|
string GetConVarString(string)
|
Retrieves a ConVar's value as a string |
GetMapName
|
string GetMapName()
|
Get the name of the map. |
GetTeam
|
handle GetTeam(int)
|
Returns a team's handle. |
RandomFloat
|
float RandomFloat(float, float)
|
Generate a random floating point number within a range, inclusive |
RandomInt
|
int RandomInt(int, int)
|
Generate a random integer within a range, inclusive |
SendToConsole
|
void SendToConsole(string)
|
Send a string to the console as a command |
SetConVarFloat
|
void SetConVarFloat(string, float)
|
Sets a ConVar's value from a float |
SetConVarInt
|
void SetConVarInt(string, int)
|
Sets a ConVar's value from an integer |
SetConVarString
|
void SetConVarString(string, string)
|
Sets a ConVar's value from a string |
ShowMessage
|
void ShowMessage(string)
|
Print a hud message on all clients |
Time
|
float Time()
|
Get the current server time |
CBaseEntity
Methods
| Function | Signature | Description |
|---|---|---|
CBaseEntity::__KeyValueFromInt
|
void CBaseEntity::__KeyValueFromInt(string, int)
|
Sets int value for key name on the entity. |
CBaseEntity::__KeyValueFromString
|
void CBaseEntity::__KeyValueFromString(string, string)
|
Sets string value for key name on the entity. |
CBaseEntity::__KeyValueFromVector
|
void CBaseEntity::__KeyValueFromVector(string, vector)
|
Sets vector value for key name on the entity. |
CBaseEntity::ConnectOutput
|
void CBaseEntity::ConnectOutput(string, string)
|
Adds an I/O connection that will call the named function when the specified output fires |
CBaseEntity::DisconnectOutput
|
void CBaseEntity::DisconnectOutput(string, string)
|
Removes a connected script function from an I/O event. |
CBaseEntity::FirstMoveChild
|
handle CBaseEntity::FirstMoveChild()
|
|
CBaseEntity::GetClassname
|
string CBaseEntity::GetClassname()
|
|
CBaseEntity::GetForwardVector
|
Vector CBaseEntity::GetForwardVector()
|
Get the forward vector of the entity |
CBaseEntity::GetHealth
|
int CBaseEntity::GetHealth()
|
|
CBaseEntity::GetLifeState
|
int CBaseEntity::GetLifeState()
|
|
CBaseEntity::GetMaxHealth
|
int CBaseEntity::GetMaxHealth()
|
|
CBaseEntity::GetMoveParent
|
handle CBaseEntity::GetMoveParent()
|
If in hierarchy, retrieves the entity's parent |
CBaseEntity::GetName
|
string CBaseEntity::GetName()
|
|
CBaseEntity::GetOrigin
|
Vector CBaseEntity::GetOrigin()
|
|
CBaseEntity::GetPreTemplateName
|
string CBaseEntity::GetPreTemplateName()
|
Get the entity name stripped of template unique decoration |
CBaseEntity::GetRootMoveParent
|
handle CBaseEntity::GetRootMoveParent()
|
If in hierarchy, walks up the hierarchy to find the root parent |
CBaseEntity::GetScriptId
|
string CBaseEntity::GetScriptId()
|
Retrieve the unique identifier used to refer to the entity within the scripting system |
CBaseEntity::GetScriptScope
|
handle CBaseEntity::GetScriptScope()
|
Retrieve the script-side data associated with an entity |
CBaseEntity::GetTeam
|
handle CBaseEntity::GetTeam()
|
|
CBaseEntity::GetTeamNumber
|
int CBaseEntity::GetTeamNumber()
|
|
CBaseEntity::GetVelocity
|
Vector CBaseEntity::GetVelocity()
|
|
CBaseEntity::NextMovePeer
|
handle CBaseEntity::NextMovePeer()
|
|
CBaseEntity::SetAbsOrigin
|
void CBaseEntity::SetAbsOrigin(Vector)
|
SetAbsOrigin |
CBaseEntity::SetForwardVector
|
void CBaseEntity::SetForwardVector(Vector)
|
Set the orientation of the entity to have this forward vector |
CBaseEntity::SetHealth
|
void CBaseEntity::SetHealth(int)
|
|
CBaseEntity::SetOrigin
|
void CBaseEntity::SetOrigin(Vector)
|
|
CBaseEntity::SetVelocity
|
void CBaseEntity::SetVelocity(Vector)
|
|
CBaseEntity::ValidateScriptScope
|
bool CBaseEntity::ValidateScriptScope()
|
Ensure that an entity's script scope has been created |
CBaseAnimating
Extends CBaseEntity.
There is no new methods for this class
CEntities
Methods
| Function | Signature | Description |
|---|---|---|
CEntities::CreateByClassname
|
handle CEntities::CreateByClassname(string)
|
Creates an entity by classname |
CEntities::FindByClassname
|
handle CEntities::FindByClassname(handle, string)
|
Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByClassnameNearest
|
handle CEntities::FindByClassnameNearest(string, Vector, float)
|
Find entities by class name nearest to a point. |
CEntities::FindByClassnameWithin
|
handle CEntities::FindByClassnameWithin(handle, string, Vector, float)
|
Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByModel
|
handle CEntities::FindByModel(handle, string)
|
Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByName
|
handle CEntities::FindByName(handle, string)
|
Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByNameNearest
|
handle CEntities::FindByNameNearest(string, Vector, float)
|
Find entities by name nearest to a point. |
CEntities::FindByNameWithin
|
handle CEntities::FindByNameWithin(handle, string, Vector, float)
|
Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByTarget
|
handle CEntities::FindByTarget(handle, string)
|
Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindInSphere
|
handle CEntities::FindInSphere(handle, Vector, float)
|
Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::First
|
handle CEntities::First()
|
Begin an iteration over the list of entities |
CEntities::Next
|
handle CEntities::Next(handle)
|
Continue an iteration over the list of entities, providing reference to a previously found entity |
CNDPlayer
Extends CBaseEntity.
Methods
| Function | Signature | Description |
|---|---|---|
CNDPlayer::IsCommander
|
bool CNDPlayer::IsCommander()
|
Get whether or not the player is the commander for their team. |
CNDPlayer::IsCommanding
|
bool CNDPlayer::IsCommanding()
|
Get whether or not the player is currently in RTS mode. |
CNDPlayer::GetSquad
|
handle CNDPlayer::GetSquad()
|
Returns handle to the player's squad. |
CNDPlayer::GetSquadNumber
|
int CNDPlayer::GetSquadNumber()
|
Returns squad index of the player (0 - Alpha, 1 - Bravo, 2 - Charlie, 3 - Delta). |
CNDPlayer::GetClass
|
int CNDPlayer::GetClass()
|
Returns class index of the player. |
CNDPlayer::GetKit
|
int CNDPlayer::GetKit()
|
Returns kit index of the player. |
CNDPlayer::GetActiveGizmo
|
int CNDPlayer::GetActiveGizmo()
|
Returns index of the player's currently selected gizmo. |
CNDPlayer::IsGizmoActive
|
bool CNDPlayer::IsGizmoActive(int)
|
Returns whether effect of gizmo is active, either from equipped on player or active gizmo for player's squad. |
CNDPlayer::IsInCondition
|
bool CNDPlayer::IsInCondition(int)
|
Returns whether given condition is currently applied to the player. |
CNDPlayer::GetWeaponByName
|
handle CNDPlayer::GetWeaponByName(string)
|
Returns handle to weapon owned by player of specified classname or null if unowned. |
CNDPlayer::GetAmmoCount
|
int CNDPlayer::GetAmmoCount(int)
|
Returns reserve ammo count of the player of specificed ammo type. |
CNDPlayer::GiveAmmo
|
void CNDPlayer::GiveAmmo(int, int)
|
Gives the player ammo of specified type. |
CNDTeam
Extends CBaseEntity.
Methods
| Function | Signature | Description |
|---|---|---|
CNDTeam::GetTeamName
|
string CNDTeam::GetTeamName()
|
Returns name of the team. |
CNDTeam::GetResources
|
int CNDTeam::GetResources()
|
Returns resource count of the team. |
CNDTeam::SetResources
|
void CNDTeam::SetResources(int)
|
Sets resource count of the team. |
CNDTeam::GetCommander
|
handle CNDTeam::GetCommander()
|
Returns handle to team's commander player. |
CNDTeam::GetSquad
|
handle CNDTeam::GetSquad(int)
|
Returns handle to indexed squad for the team. |
CNDTeam::GetPlayerCount
|
int CNDTeam::GetPlayerCount()
|
Returns the number of players in the team. |
CNDTeam::GetPlayer
|
handle CNDTeam::GetPlayer(int)
|
Returns handle to player at specified index of team players (0-based). |
CNDSquad
Extends CBaseEntity.
Methods
| Function | Signature | Description |
|---|---|---|
CNDSquad::GetActiveGizmo
|
int CNDSquad::GetActiveGizmo
|
Returns the active gizmo for the squad. |
CNDSquad::AddPlayer
|
void CNDSquad::AddPlayer(handle)
|
Adds player to the squad. |
CNDSquad::RemovePlayer
|
void CNDSquad::RemovePlayer(handle)
|
Removes player from the squad. |
CNDSquad::HasPlayer
|
bool CNDSquad::HasPlayer(handle)
|
Returns whether or not the player is in the squad. |
CNDBaseWeapon
Extends CBaseEntity.
Methods
| Function | Signature | Description |
|---|---|---|
CNDBaseWeapon::GetClipAmmoCount
|
int CNDBaseWeapon::GetClipAmmoCount()
|
Returns the current ammo count inside the clip of the weapon. |
CNDBaseWeapon::SetClipAmmoCount
|
void CNDBaseWeapon::SetClipAmmoCount(int)
|
Sets the current ammo count inside the clip of the weapon. |
CNDBaseWeapon::GetAmmoType
|
int CNDBaseWeapon::GetAmmoType()
|
Returns the ammo type used by the weapon. |
CNDBaseWeapon::GetMaxClipAmmoCount
|
int CNDBaseWeapon::GetMaxClipAmmoCount()
|
Returns the maximum amount of ammo that the clip of the weapon can hold. |
CNDBaseWeapon::GetDefaultClipAmmoCount
|
int CNDBaseWeapon::GetDefaultClipAmmoCount()
|
Returns the default amount of ammo that the clip of the weapon holds. |
CEnvEntityMaker
Extends CBaseEntity.
Script handle class for env_entity_maker.
Methods
| Function | Signature | Description |
|---|---|---|
CEnvEntityMaker::SpawnEntity
|
void CEnvEntityMaker::SpawnEntity()
|
Create an entity at the location of the maker. |
CEnvEntityMaker::SpawnEntityAtEntityOrigin
|
void CEnvEntityMaker::SpawnEntityAtEntityOrigin(CBaseEntity entity)
|
Create an entity at the location of a specified entity instance. |
CEnvEntityMaker::SpawnEntityAtLocation
|
void CEnvEntityMaker::SpawnEntityAtLocation(Vector origin, QAngle orientation)
|
Create an entity at a specified location and orientation. |
CEnvEntityMaker::SpawnEntityAtNamedEntityOrigin
|
void CEnvEntityMaker::SpawnEntityAtNamedEntityOrigin(string name)
|
Create an entity at the location of a named entity. |
CCallChainer
CCallChainer objects collect all functions with a matching prefix in a given scope, then inserts it all into the chains table with the prefix removed. All collected unprefixed functions can then be called in a chain using the class's Call() method, given the method's event argument matches the functions' name.
Whenever a CCallChainer object is created, a function named Dispatch followed by its given prefix will also be created, which the class binds the environment of its Call() method to.
Methods
| Function | Signature | Description |
|---|---|---|
constructor
|
CCallChainer(string functionPrefix, table scope = null)
|
Creates a CCallChainer object that'll collect functions that have a matching prefix in the given scope. |
CCallChainer::PostScriptExecute
|
void CCallChainer::PostScriptExecute()
|
Search for all non-native functions with matching prefixes, then push them into the chains table. |
CCallChainer::Call
|
bool CCallChainer::Call(string event, any ...)
|
Find an unprefixed function name in the chains table and call it with the given arguments. |
Members
| Instance | Type | Description |
|---|---|---|
chains
|
table
|
Contains names of unprefixed functions, each with an array of functions to call. |
prefix
|
string
|
Prefix that functions should have to be added into the chains table. Set by the constructor. |
scope
|
table
|
If set, seek functions in this scope instead. Set by the constructor. |
CSimpleCallChainer
Intended to be simpler to use than CCallChainer, the class CSimpleCallChainer holds only a single chain of functions inside an array instead of multiple inside a table. As such, its Call() method does not need a function's name.
Methods
| Function | Signature | Description |
|---|---|---|
constructor
|
CSimpleCallChainer(string functionPrefix, table scope = null, exactMatch = false)
|
Creates a CSimpleCallChainer object that'll collect functions that have a matching prefix in the given scope, unless it seek for an exact name match. |
CSimpleCallChainer::PostScriptExecute
|
void CSimpleCallChainer::PostScriptExecute()
|
Begin searching for all non-native functions with matching prefixes, then push them into the chain array. |
CSimpleCallChainer::Call
|
bool CSimpleCallChainer::Call(any ...)
|
Call all functions inside the chain array with the given arguments. |
Members
| Instance | Type | Description |
|---|---|---|
chain
|
array
|
All functions to be called by the Call() method. |
exactMatch
|
bool
|
If set, names of non-native functions and prefix must be an exact match. Set by the constructor. |
prefix
|
string
|
Prefix that functions should have to be added into the chain array. Set by the constructor. |
scope
|
table
|
If set, seek functions in this scope instead. Set by the constructor. |