Team Fortress 2/Scripting/Game Events
This article lists game events in Team Fortress 2. These were retrieved from serverevents.res
, gameevents.res
, modevents.res
and replayevents.res
in the resource
folder.
params.class
, as class
is a reserved word in Squirrel. Instead, use string indexing like so: params["class"]
tf/scripts/vscripts/
folder and run script_execute showevents
in console.achievement_earned
- player (byte) - entindex of the player
- achievement (short) - achievement ID
achievement_earned_local
- achievement (short)
achievement_event
- achievement_name (string) - non-localized name of achievement
- cur_val (short) - # of steps toward achievement
- max_val (short) - total # of steps in achievement
achievement_increment
- achievement_id (long) - ID of achievement that went up
- cur_val (short) - # of steps toward achievement
- max_val (short) - total # of steps in achievement
air_dash
- player (byte)
ammo_pickup
- ammo_index (long)
- amount (long)
- total (long)
arena_match_maxstreak
- team (byte)
- streak (byte)
arena_player_notification
- player (byte)
- message (byte)
arena_round_start
called when round is active, players can move
arena_win_panel
- panel_style (byte) - for client to determine layout
- winning_team (byte)
- winreason (byte) - the reason the team won
- cappers (string) - string where each character is a player index of someone that capped
- flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
- blue_score (short) - red team score
- red_score (short) - blue team score
- blue_score_prev (short) - previous red team score
- red_score_prev (short) - previous blue team score
- round_complete (short) - is this a complete round, or the end of a mini-round
- player_1 (short)
- player_1_damage (short)
- player_1_healing (short)
- player_1_lifetime (short)
- player_1_kills (short)
- player_2 (short)
- player_2_damage (short)
- player_2_healing (short)
- player_2_lifetime (short)
- player_2_kills (short)
- player_3 (short)
- player_3_damage (short)
- player_3_healing (short)
- player_3_lifetime (short)
- player_3_kills (short)
- player_4 (short)
- player_4_damage (short)
- player_4_healing (short)
- player_4_lifetime (short)
- player_4_kills (short)
- player_5 (short)
- player_5_damage (short)
- player_5_healing (short)
- player_5_lifetime (short)
- player_5_kills (short)
- player_6 (short)
- player_6_damage (short)
- player_6_healing (short)
- player_6_lifetime (short)
- player_6_kills (short)
arrow_impact
- attachedEntity (short)
- shooter (short)
- boneIndexAttached (short)
- bonePositionX (float)
- bonePositionY (float)
- bonePositionZ (float)
- boneAnglesX (float)
- boneAnglesY (float)
- boneAnglesZ (float)
- projectileType (short)
- isCrit (bool)
base_player_teleported
- entindex (short)
bonus_updated
- numadvanced (short)
- numbronze (short)
- numsilver (short)
- numgold (short)
break_breakable
- entindex (long)
- userid (short)
- material (byte) - BREAK_GLASS, BREAK_WOOD, etc
break_prop
- entindex (long)
- userid (short)
browse_replays
building_healed
- building (short)
- healer (short)
- amount (short)
building_info_changed
- building_type (byte)
- object_mode (byte)
- remove (byte)
cart_updated
christmas_gift_grab
- userid (short)
cl_drawline
- player (byte) - index of the player
- panel (byte) - type of panel
- line (byte) - type of line
- x (float)
- y (float)
client_beginconnect
client tries to connect to server
- address (string) - Name we used to connect to the server
- ip (long)
- port (short) - server port
- source (string) - what caused us to attempt this connection? (blank for general command line, "serverbrowser", "quickplay", etc)
client_connected
client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED
- address (string) - Name we used to connect to the server
- ip (long)
- port (short) - server port
client_disconnect
client side disconnect message
- message (string) - Why are we disconnecting? This could be a localization token or an English-language string
client_fullconnect
- address (string) - Name we used to connect to the server
- ip (long)
- port (short) - server port
competitive_stats_update
- index (short) - entindex of the player
- kills_rank (byte) - num std deviations above
- score_rank (byte)
- damage_rank (byte)
- healing_rank (byte)
- support_rank (byte)
competitive_victory
conga_kill
- index (short) - entindex of the player
controlpoint_endtouch
- player (short) - entindex of the player
- area (short) - index of the control point area
controlpoint_fake_capture
- player (short) - entindex of the player
- int_data (short)
controlpoint_fake_capture_mult
- player (short) - entindex of the player
- int_data (short)
controlpoint_initialized
controlpoint_pulse_element
- player (short) - entindex of the player
controlpoint_starttouch
- player (short) - entindex of the player
- area (short) - index of the control point area
controlpoint_timer_updated
- index (short) - index of the cap being updated
- time (float) - time
controlpoint_unlock_updated
- index (short) - index of the cap being updated
- time (float) - time
controlpoint_updatecapping
- index (short) - index of the cap being updated
controlpoint_updateimages
- index (short) - index of the cap being updated
controlpoint_updatelayout
- index (short) - index of the cap being updated
controlpoint_updateowner
- index (short) - index of the cap being updated
cross_spectral_bridge
- player (short) - userid of the player that crossed
crossbow_heal
- healer (byte) - userid of the Healer
- target (byte) - userid of the player that got hit
- amount (short) - amount that was healed
ctf_flag_captured
- capping_team (short)
- capping_team_score (short)
damage_mitigated
- mitigator (byte) - userid of the player who provided the mitigation
- damaged (byte) - userid of the player who took the damage
- amount (short) - amount that was mitigated
- itemdefindex (short) - defindex of the item that provided the mitigation
damage_prevented
- preventor (short) - Who prevented the damage
- victim (short) - Who took the damage that was prevented
- amount (short) - How much got prevented
- condition (short) - Which condition did the preventing
damage_resisted
- entindex (byte)
deadringer_cheat_death
- spy (byte) - userid of the Spy that cheat the death
- attacker (byte) - userid of the player that caused the cheat death to happen
demoman_det_stickies
- player (short) - entindex of the detonating player
deploy_buff_banner
- buff_type (byte) - type of buff (skin index)
- buff_owner (short) - user ID of the person who gets the banner
doomsday_rocket_open
- team (byte) - which team opened the rocket
duck_xp_level_up
- level (short) - leveled up to what
duel_status
- killer (short)
- score_type (short)
- initiator (short)
- target (short)
- initiator_score (short)
- target_score (short)
econ_inventory_connected
enter_vehicle
- vehicle (long) - entindex of the vehicle
entered_performance_mode
entity_killed
- entindex_killed (long)
- entindex_attacker (long)
- entindex_inflictor (long)
- damagebits (long)
environmental_death
- killer (byte) - index of the killer
- victim (byte) - index of the victim
escape_hell
- player (short) - userid of the player that escaped
escaped_loot_island
- player (short) - userid of the escaping player
escort_progress
- team (byte) - which team
- progress (float)
- reset (bool)
escort_recede
- team (byte) - which team
- recedetime (float)
escort_speed
- team (byte) - which team
- speed (byte)
- players (byte)
eyeball_boss_escape_imminent
- level (short)
- time_remaining (byte)
eyeball_boss_escaped
- level (short)
eyeball_boss_killed
- level (short)
eyeball_boss_killer
- level (short)
- player_entindex (byte)
eyeball_boss_stunned
- level (short)
- player_entindex (byte)
eyeball_boss_summoned
- level (short)
fish_notice
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
fish_notice__arm
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
flag_carried_in_detection_zone
flagstatus_update
- userid (short) - user ID of the player who now has the flag
- entindex (long) - ent index of flag
flare_ignite_npc
- entindex (long) - entity ignited
freezecam_started
game_end
a game ended
- winner (byte) - winner team/user id
game_init
sent when a new game is started
game_message
a message send by game logic to everyone
- target (byte) - 0 = console, 1 = HUD
- text (string) - the message text
game_newmap
send when new map is completely loaded
- mapname (string) - map name
game_start
a new game starts
- roundslimit (long) - max round
- timelimit (long) - time limit
- fraglimit (long) - frag limit
- objective (string) - round objective
gameui_activate
gameui_activated
gameui_hide
gc_lost_session
gc_new_session
halloween_boss_killed
- boss (short) - 1=HHH 2=Monoculus 3=Merasmus
- killer (short) - userid of the killing player
halloween_duck_collected
- collector (short) - userid of the collecting player
halloween_pumpkin_grab
- userid (short)
halloween_skeleton_killed
- player (short) - userid of the player that killed the skeleton
halloween_soul_collected
- intended_target (byte) - userid of the intended target
- collecting_player (byte) - userid of the player who picked up the soul
- soul_count (byte) - number of souls collected (gift boxes)
helicopter_grenade_punt_miss
hide_annotation
- id (long)
hide_freezepanel
hltv_changed_mode
- oldmode (short)
- newmode (short)
- obs_target (short)
hltv_changed_target
- mode (short)
- old_target (short)
- obs_target (short)
host_quit
intro_finish
- player (short) - entindex of the player
intro_nextcamera
- player (short) - entindex of the player
inventory_updated
item_found
- player (byte) - entindex of the player
- quality (byte) - quality of the item
- method (byte) - method by which we acquired the item
- itemdef (long) - the item definition index
- isstrange (byte)
- isunusual (byte)
- wear (float)
item_pickup
- userid (short)
- item (string)
item_schema_initialized
items_acknowledged
- blocker (short) - entindex of the blocker
- victim (short) - entindex of the victim
kill_in_hell
- killer (short) - userid of the killer
- victim (short) - userid of the victim
kill_refills_meter
- index (short) - entindex of the player
killed_capping_player
- cp (byte) - index of the point
- killer (byte) - index of the killer
- victim (byte) - index of the victim
- assister (byte) - index of the assister
landed
- player (byte)
leave_vehicle
- vehicle (long) - entindex of the vehicle
lobby_updated
localplayer_becameobserver
localplayer_builtobject
- object (short) - type of object built
- object_mode (short) - used for teleporters: entrance vs. exit
- index (short) - index of the object
localplayer_changeclass
localplayer_changedisguise
- disguised (bool)
localplayer_changeteam
localplayer_chargeready
local player has full medic charge
localplayer_healed
- amount (short)
localplayer_pickup_weapon
localplayer_respawn
localplayer_score_changed
- score (short)
localplayer_winddown
local player minigun winddown
- attacker (short)
- victim (short)
- assister (short)
match_invites_updated
medic_death
- userid (short) - user ID who died
- attacker (short) - user ID who killed
- healing (short) - amount healed in this life
- charged (bool) - had a full ubercharge?
medic_defended
- userid (short)
- medic (short)
medigun_shield_blocked_damage
- userid (short) - user ID of the player using the shield
- damage (float) - damage that was blocked
merasmus_escape_warning
- level (short)
- time_remaining (byte)
merasmus_escaped
- level (short)
merasmus_killed
- level (short)
merasmus_prop_found
- player (short) - userid of the player that found the prop Merasmus was hiding in
merasmus_stunned
- player (short) - userid of the stunning player
merasmus_summoned
- level (short)
minigame_win
- team (byte) - which team won the minigame
- type (byte) - what type of minigame was won
minigame_won
- player (short) - userid of the winning player
- game (short) - index of the game
mvm_adv_wave_complete_no_gates
- index (short) - wave index
mvm_adv_wave_killed_stun_radio
mvm_begin_wave
- wave_index (short)
- max_waves (short)
- advanced (short)
mvm_bomb_alarm_triggered
mvm_bomb_carrier_killed
- level (short) - upgrade level of the carrier
mvm_bomb_deploy_reset_by_player
- player (short)
mvm_bomb_reset_by_player
- player (short)
mvm_creditbonus_all
mvm_creditbonus_all_advanced
mvm_creditbonus_wave
mvm_kill_robot_delivering_bomb
- player (short) - entindex of the player
mvm_mannhattan_pit
- player (short) - entindex of the player
mvm_mission_complete
- mission (string)
mvm_mission_update
- class (short)
- count (short)
mvm_pickup_currency
- player (short) - entindex of the player
- currency (short)
mvm_quick_sentry_upgrade
- player (short) - entindex of the player
mvm_reset_stats
mvm_scout_marked_for_death
- player (short) - entindex of the player
mvm_sentrybuster_detonate
- player (short) - entindex of the target player
- det_x (float) - origin of the sentry buster
- det_y (float)
- det_z (float)
mvm_sentrybuster_killed
- sentry_buster (short) - entindex
mvm_sniper_headshot_currency
- userid (short) - user ID of the player
- currency (short) - currency collected
mvm_tank_destroyed_by_players
mvm_wave_complete
- advanced (bool) - is this an advanced popfile
mvm_wave_failed
- area (long)
- blocked (bool)
npc_hurt
Fired when an Engineer building (obj_sentrygun, obj_dispenser, obj_teleporter), base_boss, MvM tank (tank_boss) or Halloween enemy (headless_hatman, eyeball_boss, merasmus, tf_zombie) is damaged.
- entindex (short)
- health (short)
- attacker_player (short)
- weaponid (short)
- damageamount (short)
- crit (bool)
- boss (short) - 1=HHH 2=Monoculus 3=Merasmus
num_cappers_changed
- index (short) - index of the trigger
- count (byte) - number of cappers (-1 for blocked)
object_deflected
- userid (short) - player who deflected the object
- ownerid (short) - owner of the object
- weaponid (short) - weapon id (0 means the player in ownerid was pushed)
- object_entindex (short) - entindex of the object that got deflected
object_destroyed
- userid (short) - user ID who died
- attacker (short) - user ID who killed
- assister (short) - user ID of assister
- weapon (string) - weapon name killer used
- weaponid (short) - id of the weapon used
- objecttype (short) - type of object destroyed
- index (short) - index of the object destroyed
- was_building (bool) - object was being built when it died
- team (short) - building's team
object_detonated
- userid (short) - user ID of the object owner
- objecttype (short) - type of object removed
- index (short) - index of the object removed
object_removed
- userid (short) - user ID of the object owner
- objecttype (short) - type of object removed
- index (short) - index of the object removed
overtime_nag
parachute_deploy
- index (short) - entindex of the player
parachute_holster
- index (short) - entindex of the player
party_chat
- steamid (string) - steamID (64-bit value converted to string) of user who said or did the thing. May be
- text (string) - The message. May have different meaning for some types
- type (short) - What sort of message? ETFPartyChatType enum
party_criteria_changed
party_invites_changed
party_member_join
- steamid (string) - steamID (64-bit value converted to string) of joined
party_member_leave
- steamid (string) - steamID (64-bit value converted to string) of leaver
party_pref_changed
party_queue_state_changed
- matchgroup (short) - ETFMatchGroup
party_updated
pass_ball_blocked
- owner (short)
- blocker (short)
pass_ball_stolen
- victim (short)
- attacker (short)
pass_free
- owner (short)
- attacker (short)
pass_get
- owner (short)
- team (short)
pass_pass_caught
- passer (short)
- catcher (short)
- dist (float)
- duration (float)
pass_score
- scorer (short)
- assister (short)
- points (byte)
path_track_passed
- index (short) - entity handle of the node being passed (not the index!)
EntIndexToHScript(params.index & (Constants.Server.MAX_EDICTS - 1))
payload_pushed
- pusher (byte) - userid of the player who pushed
- distance (short) - how far they pushed
physgun_pickup
- entindex (long) - entity picked up
player_abandoned_match
- game_over (bool)
player_account_changed
- old_value (short)
- new_value (short)
player_activate
- userid (short) - user ID on server
player_askedforball
- userid (short)
player_bonuspoints
- points (short)
- player_entindex (short)
- source_entindex (short)
player_buff
- userid (short) - user ID of the player the buff is being applied to
- buff_owner (short) - user ID of the player with the banner
- buff_type (byte) - type of buff
player_builtobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
player_buyback
- player (short)
- cost (short)
player_calledformedic
- userid (short)
player_carryobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
player_changeclass
- userid (short) - user ID who changed class
- class (short) - class that they changed to
player_changename
- userid (short) - user ID on server
- oldname (string) - players old (current) name
- newname (string) - players new name
player_chargedeployed
- userid (short) - user ID of medic who deployed charge
- targetid (short) - user ID of who the medic charged
player_chat
a public player chat
- teamonly (bool) - true if team only chat
- userid (short) - chatting player
- text (string) - chat text
player_class
a player changed his class
- userid (short) - user ID on server
- class (string) - new player class / model
player_connect
A new client has connected. This does NOT fire between level changes as the player is already connected. Use player_spawn
instead if you need to catch every player entity that is created.
- name (string) - player name
- index (byte) - player slot (entity index-1)
- userid (short) - user ID on server (unique on server)
- networkid (string) - player network (i.e steam) id
- address (string) - ip:port
- bot (short) - is a bot
player_connect_client
a new client connected
- name (string) - player name
- index (byte) - player slot (entity index-1)
- userid (short) - user ID on server (unique on server)
- networkid (string) - player network (i.e steam) id
- bot (short) - is a bot
player_currency_changed
- currency (short)
player_damage_dodged
- damage (short)
player_damaged
- amount (short)
- type (long)
player_death
Fired when a player dies. This shows up in the kill feed.
if (params.death_flags & 32
)!- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
GetPlayerFromUserID
, ALWAYS check if it's valid first! If the player died from the environment or NPCs, the attacker handle will be null.- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killer used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags
- silent_kill (bool)
- playerpenetratecount (short)
- assister_fallback (string) - contains a string to use if "assister" is -1
- kill_streak_total (short) - Kill streak count (level)
- kill_streak_wep (short) - Kill streak for killing weapon
- kill_streak_assist (short) - Kill streak for assister count
- kill_streak_victim (short) - Victims kill streak
- ducks_streaked (short) - Duck streak increment from this kill
- duck_streak_total (short) - Duck streak count for attacker
- duck_streak_assist (short) - Duck streak count for assister
- duck_streak_victim (short) - (former) duck streak count for victim
- rocket_jump (bool) - was the victim rocket jumping
- weapon_def_index (long) - item def index of weapon killer used
- crit_type (short) - Crit type of kill. 0: None 1: Mini 2: Full
death_flags
instead.- dominated (short) - did killer dominate victim with this kill
- assister_dominated (short) - did assister dominate victim with this kill
- revenge (short) - did killer get revenge on victim with this kill
- assister_revenge (short) - did assister get revenge on victim with this kill
- first_blood (bool) - was this a first blood kill
- feign_death (bool) - the victim is feign death
player_destroyed_pipebomb
- userid (short)
player_directhit_stun
- attacker (short) - entindex of the attacker
- victim (short) - entindex of the victim
player_disconnect
A client has disconnected. The player handle and script scope still exists when this event fires, as it persists for a frame after disconnect.
- userid (short) - user ID on server
- reason (string) - "self", "kick", "ban", "cheat", "error"
- name (string) - player name
- networkid (string) - player network (i.e steam) id
- bot (short) - is a bot
player_domination
- dominator (short) - userID of who gained domination
- dominated (short) - userID of who got dominated
- dominations (short) - Number of dominations this dominator has
player_dropobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
player_escort_score
- player (byte)
- points (byte)
player_extinguished
sent when a burning player is extinguished by a medic
- victim (byte) - entindex of the player that was extinguished
- healer (byte) - entindex of the player who did the extinguishing
- itemdefindex (short) - item defindex that did the extinguishing
player_healed
- patient (short)
- healer (short)
- amount (short)
player_healedbymedic
- medic (byte)
player_healedmediccall
local player heals someone who called for medic.
- userid (short) - userid of person who got healed
player_healonhit
- amount (short)
- entindex (byte)
- weapon_def_index (long) - item def index of the healing weapon
player_highfive_cancel
- entindex (byte)
player_highfive_start
- entindex (byte)
player_highfive_success
- initiator_entindex (byte)
- partner_entindex (byte)
player_hintmessage
- hintmessage (string) - localizable string of a hint
player_hurt
- userid (short)
- health (short) - if <= 0, then this will play the killsound
- attacker (short)
- damageamount (short)
- custom (short)
- showdisguisedcrit (bool) - if our attribute specifically crits disguised enemies we need to show it on the client
- crit (bool) - legacy only, use
bonuseffect
- minicrit (bool) - legacy only, use
bonuseffect
- allseecrit (bool)
- weaponid (short)
- bonuseffect (byte) - type of damage effect, see constants page.
player_ignited
sent when a player is ignited, only to the two players involved
- pyro_entindex (byte) - entindex of the pyro who ignited the victim
- victim_entindex (byte) - entindex of the player ignited by the pyro
- weaponid (byte) - weaponid of the weapon used
player_ignited_inv
sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
- pyro_entindex (byte) - entindex of the pyro who ignited the victim
- victim_entindex (byte) - entindex of the player ignited by the pyro
- medic_entindex (byte) - entindex of the medic releasing the invuln
player_info
a player changed his name
- name (string) - player name
- index (byte) - player slot (entity index-1)
- userid (short) - user ID on server (unique on server)
- networkid (string) - player network (i.e steam) id
- bot (bool) - true if player is a AI bot
player_initial_spawn
- index (short) - entindex of the player
player_invulned
- userid (short)
- medic_userid (short)
player_jarated
sent when a player is jarated, only to the two players involved
- thrower_entindex (byte) - entindex of the player who threw the jarate
- victim_entindex (byte) - entindex of the player receiving it
player_jarated_fade
sent when a player is jarated, only to the two players involved
- thrower_entindex (byte) - entindex of the player who threw the jarate
- victim_entindex (byte) - entindex of the player receiving it
player_killed_achievement_zone
- attacker (short) - entindex of the attacker
- victim (short) - entindex of the victim
- zone_id (short) - type of area (0 for general, 1 for capture zone)
player_mvp
- player (short)
player_pinned
- pinned (byte)
player_regenerate
player_rocketpack_pushed
- pusher (short) - userID of who pushed
- pushed (short) - userID of who got pushed
player_sapped_object
- userid (short) - user ID of the spy
- ownerid (short) - user ID of the building owner
- object (byte)
- sapperid (short) - index of the sapper
player_say
- userid (short) - user ID on server
- text (string) - the say text
player_score
players scores changed
- userid (short) - user ID on server
- kills (short) - # of kills
- deaths (short) - # of deaths
- score (short) - total game score
player_score_changed
- player (byte)
- delta (short)
player_shield_blocked
sent when a player is jarated, only to the two players involved
- attacker_entindex (byte) - entindex of the player who threw the jarate
- blocker_entindex (byte) - entindex of the player receiving it
player_shoot
- userid (short) - user ID on server
- weapon (byte) - weapon ID
- mode (byte) - weapon mode
player_spawn
This event will be sent once when the player entity is created, i.e. they joined the server or they are loading in after a map change. In this case, team
is equal to 0 (unassigned). Each time afterwards, the event will only be fired when the player spawns alive on red or blue team. This is also fired once when SourceTV is loaded in.
- userid (short) - user ID who spawned
- team (short) - team they spawned on
- class (short) - class they spawned as
player_stats_updated
- forceupload (bool)
player_stealsandvich
- owner (short)
- target (short)
player_stunned
- stunner (short)
- victim (short)
- victim_capping (bool)
- big_stun (bool)
player_team
Fired when player joins a team.
- userid (short) - user ID on server
- team (byte) - team id
- oldteam (byte) - old team id
- disconnect (bool) - team change because player disconnects
- autoteam (bool) - true if the player was auto assigned to the team
- silent (bool) - if true wont print the team join messages
- name (string) - player's name
player_teleported
- userid (short) - userid of the player
- builderid (short) - userid of the player who built the teleporter
- dist (float) - distance the player was teleported
player_turned_to_ghost
- userid (short) - user ID of the player who changed to a ghost
player_upgraded
player_upgradedobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
- isbuilder (bool)
player_use
- userid (short) - user ID on server
- entity (short) - entity used by player
player_used_powerup_bottle
- player (short)
- type (short)
- time (float)
playing_commentary
post_inventory_application
Fired when the player has items resupplied, i.e. when the player spawns or touches resupply (func_regenerate).
- userid (short)
projectile_direct_hit
- attacker (byte) - index of the player who shot the projectile
- victim (byte) - index of the player who got direct-ht
- weapon_def_index (long) - defindex of the direct hitting weapon
projectile_removed
- attacker (byte)
- weapon_def_index (long)
- num_hit (byte)
- num_direct_hit (byte)
pumpkin_lord_killed
pumpkin_lord_summoned
pve_win_panel
- panel_style (byte) - for client to determine layout
- winning_team (byte)
- winreason (byte) - the reason the team won
quest_map_data_changed
- igniter (short) - entindex of the igniter
- douser (short) - entindex of the douser
- victim (short) - entindex of the victim
quest_objective_completed
For prediction
- quest_item_id_low (long)
- quest_item_id_hi (long)
- quest_objective_id (long)
- scorer_user_id (short)
quest_progress
- owner (short)
- scorer (short)
- type (byte)
- completed (bool)
- quest_defindex (long)
quest_request
- request (long)
- msg (string) - Protobuf serialized to a string
quest_response
- request (long)
- success (bool)
- msg (string) - Protobuf serialized to a string
quest_turn_in_state
- state (short) - Maps to EQuestTurnInState
questlog_opened
ragdoll_dissolved
- entindex (long)
raid_spawn_mob
raid_spawn_squad
rd_player_score_points
- player (short)
- method (short)
- amount (short)
rd_robot_impact
- entindex (short)
- impulse_x (float)
- impulse_y (float)
- impulse_z (float)
rd_robot_killed
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- weapon_logclassname (string) - weapon name that should be printed on the log
rd_rules_state_changed
rd_team_points_changed
- points (short)
- team (byte)
- method (byte)
recalculate_holidays
recalculate_truce
rematch_failed_to_create
- map_index (byte) - what they voted for
- vote (byte) - what the vote was
remove_nemesis_relationships
- player (short) - entindex of the player who should reset
replay_endrecord
replay_replaysavailable
replay_saved
replay_servererror
- error (string)
replay_sessioninfo
Sent when the server begins recording, or when a client first connects - only sent once per recording session
- sn (string) - session name
- di (byte) - dump interval
- cb (long) - current block
- st (long) - session start tick
replay_startrecord
Sent when the server begins recording - only used to display UI
replay_youtube_stats
- views (long)
- likes (long)
- favorited (long)
respawn_ghost
- reviver (short) - userid of the reviving player
- ghost (short) - userid of the player that got revived
restart_timer_time
- time (byte) - How much time is left
revive_player_complete
- entindex (short) - entindex of the medic
revive_player_notify
- entindex (short)
- marker_entindex (short)
revive_player_stopped
- entindex (short)
rocket_jump
- userid (short)
- playsound (bool)
rocket_jump_landed
- userid (short)
rocketpack_landed
- userid (short)
rocketpack_launch
- userid (short)
- playsound (bool)
round_end
- winner (byte) - winner team/user i
- reason (byte) - reson why team won
- message (string) - end round message
round_start
- timelimit (long) - round time limit in seconds
- fraglimit (long) - frag limit in seconds
- objective (string) - round objective
rps_taunt_event
- winner (short) - entindex of the winning player
- winner_rps (byte) - winner's selection
- loser (short) - entindex of the losing player
- loser_rps (byte) - loser's selection
schema_updated
scorestats_accumulated_reset
Fired when round resets due to mp_restartgame
.
scorestats_accumulated_update
Fired right before map entities are cleaned up for a round restart.
This event is not fired in Mann Vs Machine mode. For MvM, use recalculate_holidays
and check if GetRoundState() == 3
is true, which indicates a mission reset.
scout_grand_slam
- scout_id (short)
- target_id (short)
scout_slamdoll_landed
- target_index (short)
- x (float)
- y (float)
- z (float)
sentry_on_go_active
- index (short)
server_addban
- name (string) - player name
- userid (short) - user ID on server
- networkid (string) - player network (i.e steam) id
- ip (string) - IP address
- duration (string) - length of the ban
- by (string) - banned by...
- kicked (bool) - whether the player was also kicked
server_changelevel_failed
- levelname (string) - The level name that failed changelevel
server_cvar
a server console var has changed
- cvarname (string) - cvar name, eg "mp_roundtime"
- cvarvalue (string) - new cvar value
server_message
a generic server message
- text (string) - the message text
server_removeban
- networkid (string) - player network (i.e steam) id
- ip (string) - IP address
- by (string) - removed by...
server_shutdown
server shut down
- reason (string) - reason why server was shut down
server_spawn
send once a server starts
- hostname (string) - public host name
- address (string) - hostame, IP or DNS name
- ip (long)
- port (short) - server port
- game (string) - game dir
- mapname (string) - map name
- maxplayers (long) - max players
- os (string) - WIN32, LINUX
- dedicated (bool) - true if dedicated server
- password (bool) - true if password protected
show_annotation
- worldPosX (float)
- worldPosY (float)
- worldPosZ (float)
- worldNormalX (float)
- worldNormalY (float)
- worldNormalZ (float)
- id (long)
- text (string) - name (unlocalized)
- lifetime (float)
- visibilityBitfield (long) - bitfield of the players that can see this
- follow_entindex (long) - if this is set, follow this entity
- show_distance (bool)
- play_sound (string)
- show_effect (bool)
show_class_layout
- show (bool)
show_freezepanel
- killer (short) - entindex of the killer entity
show_match_summary
- success (bool)
show_vs_panel
- show (bool)
single_player_death
skeleton_killed_quest
- player (short) - userid of the player that killed the skeleton
skeleton_king_killed_quest
- player (short) - userid of the player that killed the skeleton
slap_notice
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
spec_target_updated
special_score
- player (byte) - index of the scorer
spy_pda_reset
stats_resetround
sticky_jump
- userid (short)
- playsound (bool)
sticky_jump_landed
- userid (short)
store_pricesheet_updated
tagged_player_as_it
- player (short) - userid of the tagging player
take_armor
- amount (long)
- total (long)
take_health
- amount (long)
- total (long)
team_info
info about team
- teamid (byte) - unique team id
- teamname (string) - team name eg "Team Blue"
team_leader_killed
- killer (byte) - index of the killer
- victim (byte) - index of the victim
team_score
team score changed
- teamid (byte) - team id
- score (short) - total team score
teamplay_alert
- alert_type (short) - which alert type is this (scramble, etc)?
teamplay_broadcast_audio
- team (byte) - which team should hear the broadcast. 0 will make everyone hear it.
- sound (string) - sound to play
- additional_flags (short) - additional sound flags to pass through to sound system
- player (short) - entindex of the player source or -1
teamplay_capture_blocked
- cp (byte) - index of the point that was blocked
- cpname (string) - name of the point
- blocker (byte) - index of the player that blocked the cap
- victim (byte) - index of the player that died, causing the block
teamplay_capture_broken
- cp (byte)
- cpname (string)
- time_remaining (float)
teamplay_flag_event
- player (short) - player this event involves
- carrier (short) - the carrier if needed
- eventtype (short) - pick up, capture, defend, dropped
- home (byte) - whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)
- team (byte) - which team the flag belongs to
teamplay_game_over
- reason (string) - why the game is over ( timelimit, winlimit )
teamplay_map_time_remaining
- seconds (short)
teamplay_overtime_begin
teamplay_overtime_end
teamplay_point_captured
- cp (byte) - index of the point that was captured
- cpname (string) - name of the point
- team (byte) - which team capped
- cappers (string) - string where each character is a player index of someone that capped
teamplay_point_locked
- cp (byte) - index of the point being captured
- cpname (string) - name of the point
- team (byte) - which team currently owns the point
teamplay_point_startcapture
- cp (byte) - index of the point being captured
- cpname (string) - name of the point
- team (byte) - which team currently owns the point
- capteam (byte) - which team is capping
- cappers (string) - string where each character is a player index of someone capping
- captime (float) - time between when this cap started and when the point last changed hands
teamplay_point_unlocked
- cp (byte) - index of the point being captured
- cpname (string) - name of the point
- team (byte) - which team currently owns the point
teamplay_pre_round_time_left
- time (short)
teamplay_ready_restart
teamplay_restart_round
teamplay_round_active
called when round is active, players can move
teamplay_round_restart_seconds
- seconds (short)
teamplay_round_selected
- round (string) - name of the round selected
teamplay_round_stalemate
- reason (byte) - why the stalemate is occuring
teamplay_round_start
round restart
- full_reset (bool) - is this a full reset of the map
teamplay_round_win
- team (byte) - which team won the round
- winreason (byte) - the reason the team won
- flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
- full_round (short) - was this a full round or a mini-round
- round_time (float) - elapsed time of this round
- losing_team_num_caps (short) - # of caps this round by losing team
- was_sudden_death (byte) - did a team win this after entering sudden death
teamplay_setup_finished
teamplay_suddendeath_begin
teamplay_suddendeath_end
teamplay_team_ready
- team (byte) - which team is ready
teamplay_teambalanced_player
- player (short) - entindex of the player
- team (byte) - which team the player is being moved to
teamplay_timer_flash
- time_remaining (short) - how many seconds until the round ends
teamplay_timer_time_added
- timer (short) - entindex of the timer
- seconds_added (short) - how many seconds were added to the round timer
teamplay_update_timer
teamplay_waiting_abouttoend
teamplay_waiting_begins
teamplay_waiting_ends
teamplay_win_panel
- panel_style (byte) - for client to determine layout
- winning_team (byte)
- winreason (byte) - the reason the team won
- cappers (string) - string where each character is a player index of someone that capped
- flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
- blue_score (short) - red team score
- red_score (short) - blue team score
- blue_score_prev (short) - previous red team score
- red_score_prev (short) - previous blue team score
- round_complete (short) - is this a complete round, or the end of a mini-round
- rounds_remaining (short) - # of rounds remaining for wining team, if mini-round
- player_1 (short)
- player_1_points (short)
- player_2 (short)
- player_2_points (short)
- player_3 (short)
- player_3_points (short)
- killstreak_player_1 (short)
- killstreak_player_1_count (short)
- game_over (byte)
teams_changed
tf_game_over
- reason (string) - why the game is over ( timelimit, winlimit )
tf_map_time_remaining
- seconds (long)
throwable_hit
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
- totalhits (short) - Number of hits his player has done
tournament_enablecountdown
tournament_stateupdate
- userid (short) - user ID on server
- namechange (bool)
- readystate (short)
- newname (string) - players new name
training_complete
- next_map (string) - next map (if any)
- map (string) - the name of the map this screen is on.
- text (string) - text to show
update_status_item
- index (byte)
- object (byte)
upgrades_file_changed
- path (string)
user_data_downloaded
fired when achievements/stats are downloaded from Steam or XBox Live
vote_cast
- vote_option (byte) - which option the player voted on
- team (short)
- entityid (long) - entity id of the voter
- voteidx (long)
vote_changed
- vote_option1 (byte)
- vote_option2 (byte)
- vote_option3 (byte)
- vote_option4 (byte)
- vote_option5 (byte)
- potentialVotes (byte)
- voteidx (long)
vote_ended
vote_failed
- team (byte)
- voteidx (long)
vote_maps_changed
- type (byte)
- defindex (long)
- created (bool)
- deleted (bool)
- erase_history (bool)
vote_options
- count (byte) - Number of options - up to MAX_VOTE_OPTIONS
- option1 (string)
- option2 (string)
- option3 (string)
- option4 (string)
- option5 (string)
- voteidx (long)
vote_passed
- details (string)
- param1 (string)
- team (byte)
- voteidx (long)
vote_started
- issue (string)
- param1 (string)
- team (byte)
- initiator (long) - entity id of the player who initiated the vote
- voteidx (long)
weapon_equipped
- class (string)
- entindex (long)
winlimit_changed
- delay (float)