Category:Non-internal entities: Difference between revisions

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<onlyinclude><includeonly>{{back|Category:Non-internal entities}}</includeonly>
<onlyinclude><includeonly>{{back|Category:Non-internal entities}}</includeonly>
{{Autocat|This is a}}
A '''non-internal [[entity]]''' is not processed by [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) and remains as a separate entity.
A '''non-internal [[entity]]''' is not processed by [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) and remains as a separate entity.


These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.  
These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.  


Examples of non-internal entities: {{ent|prop_dynamic}}, {{ent|logic_relay}}, {{ent|light}}, {{ent|npc_citizen}}.</onlyinclude>
Examples of non-internal entities: {{ent|prop_dynamic}}, {{ent|logic_relay}}, {{ent|light_dynamic}}, {{ent|npc_citizen}}.</onlyinclude>


== See also ==
== See also ==

Latest revision as of 08:52, 28 April 2025

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A non-internal entity is not processed by VBSP (GoldSrc HLBSP, or Source 2 resourcecompiler) and remains as a separate entity.

These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.

Examples of non-internal entities: prop_dynamic, logic_relay, light_dynamic, npc_citizen.

See also