Logic eventlistener
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logic_eventlistener es un punto de entidad disponible en todos los juegos de Source desde Template:Game name. Se puede usar en eventos del código que sean lanzados al suceder.
Todas las declaraciones de eventos se pueden encontrar en estos archivos:
resource/gameevents.res resource/modeevents.res resource/demoimportantevents.res resource/serverevents.res resource/hltvevents.res resource/replayevents.res
Confirmar:La entidad dejará de funcionar al cargar una partida guardada.
Valores clave
- Name (targetname) <string >
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.Véase también: Generic Keyvalues, Inputs and Outputs available to all entities
- Event Name ([todo internal name (i)]) <string >
- The name of the event that you want to listen for.
- Fetch Event Data ([todo internal name (i)]) <boolean > (en todos juegos desde ) (también en )
- Copies the game event data to the
event_data
table in the script scope of the listener entity when the event is fired. - Team Number ([todo internal name (i)]) <choices>
- If set, will only fire its output if the event is generated from someone of the specified team.
- Start Disabled (StartDisabled) <boolean >
- Stay dormant until activated (with the
Enable
input).
Entradas
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Salidas
- OnEventFired
- Fired when the event has been detected.