Category:Non-internal Half-Life 2: Deathmatch entities
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A non-internal entity is not processed by VBSP ( HLBSP, or
resourcecompiler) and remains as a separate entity.
These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.
Examples of non-internal entities: prop_dynamic, logic_relay, light_dynamic, npc_citizen.
Pages in category "Non-internal Half-Life 2: Deathmatch entities"
The following 15 pages are in this category, out of 15 total.