Category:Non-internal entities: Difference between revisions

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A '''Non-Internal entity''' is when there is no entity in the FGD by default. an FGD tells {{hammer|4.1}} what entities exist in the engine, and what keyvalues, inputs, outputs, and flags they have.<br>If information for an [[entity]] is missing from an FGD, it can be manually added through Hammer without it. FGD info is not ''required'' to use anything, but it does help make the mapping process much simpler.<br>''See [[Non-FGD features]] for more info''.
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See also [[:Category:Internal entities]].
A '''non-internal [[entity]]''' is not processed by [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) and remains as a separate entity.
 
These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.
 
Examples of non-internal entities: {{ent|prop_dynamic}}, {{ent|logic_relay}}, {{ent|light_dynamic}}, {{ent|npc_citizen}}.</onlyinclude>
 
== See also ==
* [[:Category:Internal entities]]
* [[:Category:Semi-internal entities]]


[[Category:Entities by internality]]
[[Category:Entities by internality]]

Latest revision as of 08:52, 28 April 2025

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A non-internal entity is not processed by VBSP (GoldSrc HLBSP, or Source 2 resourcecompiler) and remains as a separate entity.

These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.

Examples of non-internal entities: prop_dynamic, logic_relay, light_dynamic, npc_citizen.

See also