Half-Life Unified SDK: Difference between revisions
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Important:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.
Do not attempt to use it to make a mod!
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{{modernImportant|<big>The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.<br>'''''Do not attempt to use it to make a mod!'''''</big>}} | {{modernImportant|<big>The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.<br>'''''Do not attempt to use it to make a mod!'''''</big>}} | ||
[[Half-Life Unified SDK]] is a project that aims to provide an updated version of the | [[Half-Life Unified SDK]] is a project that aims to provide an updated version of the {{hlsdk|3.1}}, with full support for the expansion packs {{hlop4|4}} and {{hlbs|4}} as well as new features. | ||
==Overview== | ==Overview== | ||
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== Requirements == | == Requirements == | ||
* Requires . | * Requires {{net|3.1|nt=1}} Desktop Runtime 6 for the tools | ||
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== Limitations == | == Limitations == | ||
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== Tools == | == Tools == | ||
Several standalone tools are branded as part of the "Unified SDK" project | Several standalone tools are branded as part of the "Unified SDK" project but are separate from the mod code. | ||
* | * {{hlam|3.1}}, a more robust and more stable replacement for {{hlmv|3.1|nt=1}}. | ||
* | * {{hlusmd|3.1}}, a modern [[BSP]] decompiler with more accurate results than previous tools. | ||
== Quotes == | == Quotes == | ||
{{Quote | {{Quote | ||
| text = Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake. | | text = Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated, and Half-Life Updated CMake. | ||
| sign = Solokiller | | sign = Solokiller | ||
| source = [https://twhl.info/thread/view/20055?page=2#post-346105 Post #346105] | | source = [https://twhl.info/thread/view/20055?page=2#post-346105 Post #346105] | ||
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* [https://twhl.info/thread/view/20055 Forum topic from 2021] | * [https://twhl.info/thread/view/20055 Forum topic from 2021] | ||
* [https://twhl.info/thread/view/19592 Forum topic from 2018] | * [https://twhl.info/thread/view/19592 Forum topic from 2018] | ||
{{gldsrc sdktools}} | |||
[[Category:Half-Life]] | |||
[[Category:Third Party Tools]] | |||
[[Category:Third Party GoldSrc Tools]] | |||
[[Category:GoldSrc Level Design]] |
Latest revision as of 10:27, 1 August 2024

Do not attempt to use it to make a mod!
Half-Life Unified SDK is a project that aims to provide an updated version of the Half-Life SDK, with full support for the expansion packs Half-Life: Opposing Force and
Half-Life: Blue Shift as well as new features.
Overview
The following types of changes are in scope for this project:
- Bug fixes
- Features to improve the game's code (refactoring, generalizing, simplifying)
- Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)
The following types of changes are out of scope:
- Graphical upgrades
- Physics engine changes
- Other engine changes
Requirements
- Requires .NET Desktop Runtime 6 for the tools
Tools
Several standalone tools are branded as part of the "Unified SDK" project but are separate from the mod code.
- Half-Life Asset Manager, a more robust and more stable replacement for Half-Life Model Viewer.
- Half-Life Unified SDK Map Decompiler, a modern BSP decompiler with more accurate results than previous tools.
Quotes
Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated, and Half-Life Updated CMake.
— Solokiller, Post #346105
External links
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