Zh/Valve Hammer Editor: Difference between revisions
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{{ | {{LanguageBar|title = Valve Hammer 编辑器}} | ||
{{ | {{TabsBar|main=gs2|base=Valve Hammer Editor}} | ||
{{Cleanup|Needs more information regarding its origins as a mapping tool for Quake and versions before 3.x.}} | |||
[[File:Hammer icon.png|left]] | [[File:Hammer icon.png|left]] | ||
'''Valve Hammer 编辑器''' (非正式名称为'''Hammer''', 之前被称为 '''Worldcraft''') 是 | '''Valve Hammer 编辑器''' (非正式名称为'''Hammer''', 之前被称为 '''Worldcraft''') 是 {{L|Goldsource}} 和 {{L|Source}} 引擎(大多数较新的Valve游戏都在其基础上运行)的官方地图编辑工具。它也被包含在所有起源引擎制作的非模组游戏中。在本页面中记录了此地图编辑工具的历史。 | ||
== 版本历史 == | == 版本历史 == | ||
{{ | {{Update}} | ||
在开发初期命名为 '''The Forge''' (直到1996/09/12) 在半衰期{{ | |||
在开发初期命名为 '''The Forge''' (直到1996/09/12) 在半衰期{{Half-Life|4}}的发行版CD中被称为 '''Worldcraft''', '''Valve Hammer Editor 3.x''' 是 {{L|Goldsource|金源引擎的}} 官方地图编辑工具. 此程序可在Steam上[steam://install/254430/ (Half-Life SDK)] 和其他某些网站上获得. | |||
=== Beta版 === | === Beta版 === | ||
Line 103: | Line 106: | ||
*Now using a proper method to get the Quake/Maps directory in Tools|Options|General. | *Now using a proper method to get the Quake/Maps directory in Tools|Options|General. | ||
*Added spin button controls to the texture application toolbar. Clicking these updates the textures right away - there's no goin' back! (Until I implement Undo .. what a nasty feature that is.) | *Added spin button controls to the texture application toolbar. Clicking these updates the textures right away - there's no goin' back! (Until I implement Undo .. what a nasty feature that is.) | ||
*Important: The file ( | *Important: The file ({{L|MAP}}/{{L|RMF}}) is now ALWAYS saved when you select "run map." | ||
|- | |- | ||
| 1.031 | | 1.031 | ||
Line 431: | Line 434: | ||
=== Hammer 3.x === | === Hammer 3.x === | ||
[[ | [[File:Hammer35.png|thumb|250px|版本 3.5]] | ||
{| class="standard-table mw-collapsible mw-collapsed" | {| class="standard-table mw-collapsible mw-collapsed" | ||
|- | |- | ||
Line 461: | Line 464: | ||
* Entity Key Browse Button. Added a browse button to the Entity Properties dialog for typo-free setting of sprite, sound, and model keys. | * Entity Key Browse Button. Added a browse button to the Entity Properties dialog for typo-free setting of sprite, sound, and model keys. | ||
* Clipper Measurements. Sizes of clipped brushes can be displayed in the 2D view while clipping. This is useful for clipping brushes to a particular size, or for matching with a specific texture. | * Clipper Measurements. Sizes of clipped brushes can be displayed in the 2D view while clipping. This is useful for clipping brushes to a particular size, or for matching with a specific texture. | ||
* .rmf ( | * .rmf ({{L|Rich Map Format}}) is added as the default save format. This allows for saving vis groups and arbitrary brush shapes. | ||
|- | |- | ||
|3.4 | |3.4 | ||
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* Select viewport background color. | * Select viewport background color. | ||
{{note|Hammer 3.5 没有包含在 | {{note|Hammer 3.5 没有包含在 {{L|Half-Life SDK}}中, 但是可以非常容易的在网上找到}} | ||
|- | |- | ||
|} | |} | ||
==== FGDs ==== | ==== FGDs ==== | ||
<!--alphabetical order--> | <!--alphabetical order--> | ||
* {{ | * {{Half-Life|4}} ({{L|Half-Life.fgd|FGD}}) | ||
* {{ | * {{cs|4}} ({{L|Counter-Strike.fgd|FGD}}) | ||
* {{ | * {{czds|4}} ({{L|Condition_Zero_Deleted_Scenes.fgd|FGD}}) | ||
* {{ | * {{Day of Defeat|4}} ({{L|Day of Defeat.fgd|FGD}}) | ||
* {{ | * {{DMC|4}} ({{L|Deathmatch Classic.fgd|FGD}}) | ||
* {{ | * {{Half-Life: Blue Shift|4}} ({{L|hl_bs.fgd|FGD}}) | ||
* {{ | * {{Half-Life: Opposing Force|4}} ({{L|hl_op4.fgd|FGD}}) | ||
* {{ | * {{Ricochet|4}} ({{L|Ricochet.fgd|FGD}}) | ||
* {{ | * {{Team Fortress Classic|4}} ({{L|Team Fortress Classic.fgd|FGD}}) | ||
=== Hammer 4.x === | === Hammer 4.x === | ||
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'''更新:''' | '''更新:''' | ||
* | * '''Source引擎材质系统'''. 通过Source引擎创建的拥有先进基础纹理着色系统的材质能够在Hammer Editor内完全实现. | ||
* '''表面位移'''. 一种能被雕刻成复杂形状的新类型的几何固体,并且能够相互连接来创造地形或其他复杂的表面. | |||
* '''实体I/O系统'''. 实体使用一种新手段来相互触发与连接,提供了前所未有的灵活性与控制性. | |||
* '''分级的可见组'''. 物件现在可以同时在多个可见组中,并且可见组能够被分级地管理,实现更简便的选择与管理. | |||
* '''实体帮助'''. 新的用户控制界面可以使调整诸如聚光灯和门的实体参数变得更加简便与清晰. | |||
* '''预着面的Lightmap控制'''. Lightmap 密度可以在一个预着面的基质上进行控制来提供视觉质量与着色性能上的更好平衡. | |||
* '''声音浏览器'''. 内置浏览器来试听关卡设计中可用的音效. | |||
* '''非固定的实体报告与问题检查对话框'''. 对话框不再固定,当使用对话框时能够在关卡与摄象机控制中实施操作. | |||
* '''平滑组'''. 预着面的以照明为基础的平滑. | |||
* '''搜索与替换'''. 能够同时搜索并替换任何实体名,参数,触发或被触发中文本的功能. | |||
* '''模式选择工具栏'''. 一个新的工具栏紧接着选择工具,控制对组与实体的影响. | |||
* '''遮罩'''. 一种新的纹理实体,类似于印花,但能够更深远地控制纹理在表面上的应用. | |||
|- | |- | ||
|4.1 | |4.1 | ||
|2005/11/22 | |2005/11/22 | ||
| | | | ||
*HDR | '''更新:''' | ||
*VGUI 模型浏览器 | * '''支持 HDR 工具'''. Hammer 可以编译并运行高动态范围光影(HDR). | ||
* | * '''VGUI 模型浏览器'''. 所有新的模型浏览器都拥有一个完整的树状控制并且能实时预览通过Source材质系统渲染的模型的几何效果. | ||
* | * '''增强的2D与3D浏览'''. 现在2D 与 3D 浏览都通过一个统一的Source材质系统渲染,能够实时反馈任何视角中的任何变化,并且能够渲染得更快. | ||
* '''2D下的模型与位移绘制'''. Prop模型与地形几何位移能够在2D视图中被渲染出来. | |||
* '''增强的自动可见组'''. 更多的可见组层级,与一个增强了的界面使可见组功能更加强大. | |||
* '''自动储存特性'''. 自动创建编号了的地图备份,并且可以设置何时在何位置创建备份. | |||
* '''特殊的粘贴系统改进'''. 提供在粘贴时重命名物件以避免发生自动实体I/O修复时导致的名称冲突. | |||
|} | |} | ||
[[ | [[File:Hammer screen.jpg|thumb|250px|Hammer 4.1]] | ||
'''Valve Hammer Editor 4.x''', 作为 | '''Valve Hammer Editor 4.x''', 作为 {{L|Source SDK}} 的组件提供, 是 {{L|Source}} 引擎官方的地图编辑工具. 出了关卡的场景构建, Valve Hammer Editor 4.x 还可以高度参与创建关卡事件和脚本. | ||
==== FGDs ==== | ==== FGDs ==== | ||
<!--alphabetical order--> | <!--alphabetical order--> | ||
* {{ | * {{hls|4}} ({{L|Half-Life_Source.fgd|FGD}}) | ||
===Hammer 5.x=== | |||
{{todo|添加更多关于 Hammer 5.x 的信息 (用于起源 2)}} | |||
== 参见 == | == 参见 == | ||
* | * {{LCategory|Hammer|Hammer Editor Documentation}} | ||
* | * {{LCategory|Level Design|Level Design Documentation}} | ||
* | * {{L|Hammer Feature Requests}} | ||
* | * {{L|Hammer What's New}} | ||
* | * {{L|Brush}} | ||
* | * {{L|Entity}} | ||
* | * {{L|FGD}}:zh-cn | ||
== 外部链接 == | == 外部链接 == | ||
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* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from Gamebanana] | * [https://gamebanana.com/tools/5026 Download Hammer 3.4 from Gamebanana] | ||
* [https://jack.hlfx.ru J.A.C.K] – an alternative to Hammer for GoldSource. The program supports Windows and Linux and adds a number of features for level editing and modding. | * [https://jack.hlfx.ru J.A.C.K] – an alternative to Hammer for GoldSource. The program supports Windows and Linux and adds a number of features for level editing and modding. | ||
* [https://logicandtrick.github.io/sledge/ Sledge] – a free and open-source alternative to Hammer for GoldSource. The program supports Windows. It is no longer being developed. | * [https://logicandtrick.github.io/sledge/ Sledge] – a free and open-source alternative to Hammer for GoldSource. The program supports Windows. It is no longer being developed. | ||
{{ | {{leveleditors}} | ||
{{goldsrc sdktools}} | |||
{{sdktools}} | |||
{{sdktools/source2}} | |||
{{ACategory|Glossary}} | |||
{{ACategory|Valve tools}} | |||
{{ACategory|Official Tools}} | |||
{{ACategory|Official GoldSrc Tools}} | |||
{{ACategory|Official Source Tools}} | |||
{{ACategory|Official Source 2 Tools}} | |||
{{ACategory|Hammer}} | |||
{{ACategory|Level Design}} | |||
{{ACategory|Tools}} |
Latest revision as of 20:45, 7 September 2024

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Valve Hammer 编辑器 (非正式名称为Hammer, 之前被称为 Worldcraft) 是 Goldsource 和 Source 引擎(大多数较新的Valve游戏都在其基础上运行)的官方地图编辑工具。它也被包含在所有起源引擎制作的非模组游戏中。在本页面中记录了此地图编辑工具的历史。
版本历史

Remember to check for any notes left by the tagger at this article's talk page.
在开发初期命名为 The Forge (直到1996/09/12) 在半衰期 半衰期的发行版CD中被称为 Worldcraft, Valve Hammer Editor 3.x 是 金源引擎的 官方地图编辑工具. 此程序可在Steam上(Half-Life SDK) 和其他某些网站上获得.
Beta版
版本 | 发布日期 | 更新介绍 |
---|---|---|
0.920 | 1996/09/20 | 修复:
Fixed a lot of Direct3D crashing bugs. I hope this helps some people. Unfortunately, it won't help people with Matrox cards.
新功能:
(Sidetrack: I am adding a "Vertex/face manipulation mode." Watch for it in the immediate future!) How to use this: - Click on a face to select/deselect it. - Hold down CTRL to select multiple faces. - Hold down ⇧ Shift to select/deselect all of a solid's faces. SHIFT must be combined with CTRL to select multiple solids' faces. When you enter the mode, a dialog box is displayed that contains info about the currently selected faces. Modify the info and hit APPLY to make it permanent. Hit REVERT to restore the original information. While you're in this mode, you can still use the other tools - magnify, camera, etc. However, you MUST select the pointer tool to select more faces. Also, You can use Edit|Clear Selection to deselect all faces.
|
1.007 | 1996/10/07 | 修复:
新功能:
|
1.022 | 1996/10/22 | |
1.030 | 1996/10/30 | 修复:
新功能:
|
1.031 | 1996/10/30 |
On December 9th Ben Morris announce plans for Unreal support. 修复:
|
??? | 1996/11/23 |
|
Worldcraft 1.x
版本 | 发布日期 | 更新介绍 |
---|---|---|
1.0 | 1996/12/03 |
The full version of Worldcraft was released, the price for the full version was $34.95. Worldcraft was initially distributed by 新功能:
The new feature is the use of the , and . keys to cycle backwards and forwards in the Hit List. This also works with 2D views - the left button adds all the "hit" objects to the Hit List, and you can use the PGUP and PGDN keys to cycle thru the objects. Again, hold down CTRL *before* you click to keep the current selection.
- no player 1 start - solid has mixed face contents. - object whose 'target' value has no matching 'targetname' in another object Use Map|Check for Problems or Alt+P to access it.
修复:
|
1.0a | 1996/12/05 |
修复:
|
1.0b | 1997/02/15 | |
1.1 | 1997/01/27 | 修复:
新功能:
|
1.1a | 1997/02/20 | 修复:
新功能:
|
1.2 | 1997/02/25 |
On July 14, 1997, Valve hires Ben Morris and acquires Worldcraft. They did so with the intent to use it for the development of Half-Life and later release it with Half-Life. |
1.3 |
| |
1.5 | 1997/09/05 |
新功能:
- you can combine a group with another group by click-dragging it over the destination; - you can delete a group by dragging it out of the listbox - you can rename a group by selecting it and then clicking it again in the listbox.
- the active camera (drawn with a red line) moves in 2D when the 3D position changes. - press DEL to delete the active camera. - press PGUP and PGDN to cycle through the existing cameras.
- unrecognised texture - a texture on a face that's not found in any of the currently loaded WAD files. FIXing this error replaces the texture with the currently selected texture. - invalid brush - a brush that's been mangled by vertex manipulation or other strange phenomena. FIXing this error causes Worldcraft to closely approximate the invalid shape with a valid one. The results might not be desirable all the time. Other Small Features:
Tiny features:
- CTRL+E behavior: - centers on selection - centers on map (if no selection) - centers on selected vertices (if in vertex mode)
- fixed the 1-off scaling problem - fixed texture browser ugliness in NT - pasting objects snaps to grid - fixed the 45 degree texturing problem - toolbar doesn't flash anymore - copying a command sequence in the expert run map feature used to crash. - lines are much crisper in the 2D views - no jaggies on 45 degree lines, for example. - shearing objects now snaps to grid. |
1.5a | 1997/09/24 | 新功能:
修复:
|
1.5b | 1997/10/09 | 新功能:
修复:
|
1.6 | 1998/03/06 |
Announced December 18, 1997. Released March 6, 1998. At the same time Ben Morris announced that he has left Valve Software. 新功能:
|
1.6a | 1998/08/25 |
A Shareware version was released with the 1998 September issue of |
1.6b |
Worldcraft 2.x
版本 | 发布日期 | 更新介绍 |
---|---|---|
2.0 | 1998/11/19 | Version 2.0 of Worldcraft was released with the release of Half-Life.
Worldcraft 2.0 represents the largest jump in feature enhancements and additions to date. Below are a list of the new things along with links to more information about them. There are a few new features on the toolbars. Map Tools:
Map Operations:
Msp Views:
The Texture Application mode (Face Properties dialog) has been enhanced with several new features. A smooth groups feature allows you to specify an angle at which qrad will consider an object "rounded" and will smooth the lighting accordingly. Any angles at or under the value specified will be smoothed. The material feature shows what material type the currently selected texture is. Material type will effect sounds made directly on the surface of a brush with that texture (footsteps, bullet ricochets, etc). Last, the Quake II surface parameters are available to you, letting you control things like surface lighting and detail brushes. There are several new options available to you through the menus as well.
• general • 2D views • 3D views • textures • game configurations • build programs The game configurations dialog contains all the information for setuping up multiple game configurations. This lets you specify what entity set and map format to use, as well as palette and default entity information. The build programs dialog allows you to specify which compile tools to use with which game configuration. As well, all values entered here are easily referenced in the expert compile dialog by a series of static variables ($game_exe, $bsp_exe, etc). The compile tools included for Half-life are somewhat different than previous games, but operate in a very similiar manner. The tools are as follows: You should say that qcsg analyzes all the geometry, textures, and entities in your map. qbsp2 divides that map up into visible areas, and then vis determines more rigorously which polygons are visible and which ones aren't. You can invent a word "visable", meaning "a level which can be vised" as opposed to "visible", "that which can be seen" You should explain that ahead of time so people don't think it's a typo
|
2.1 | 1999/04/09 | 版本 2.1 of Worldcraft was released for free, but only worked with Half-Life.
更新:
新功能:
|
Hammer 3.x
版本 | 发布日期 | 更新介绍 |
---|---|---|
3.3 | 2000/06/08 |
Highlights: The editor has been given a facelift, with a completely rewritten OpenGL renderer for the 3D views. This enables the addition of engine rendering code for previews of such things as sprites and glow effects. Texturing, normally the most time-consuming aspect of mapmaking, has also been streamlined. And, a number of other productivity-enhancing features have taken the most common hitches out of mapmaking.
功能: Aside from the above highlights, there have been a number of smaller changes as well.
|
3.4 | 2002/03/31 |
An updated version of Valve's level editing tool is now available for download. This release includes new functionality and several fixes. It also introduces a new name for the product, Hammer. Changes include:
修复:
|
3.5 | 2003/04/18 |
A beta version of Hammer 3.5 was released. This was the last version that fully worked with Goldsrc. This version was released as just the main exec and required hammer 3.4 to be installed to work. 新功能:
修改:
![]() |
FGDs
半衰期 (FGD )
反恐精英 (FGD )
零点行动 关卡模式 (FGD )
胜利之日 (FGD )
死亡竞赛 经典 (FGD )
半衰期:蓝色行动 (FGD )
半衰期:争锋相对 (FGD )
Ricochet (FGD )
军团要塞 经典 (FGD )
Hammer 4.x
版本 | 发布日期 | 更新介绍 |
---|---|---|
4.0 | 2004/11/05 | Initial release of Hammer in the Source SDK.
更新:
|
4.1 | 2005/11/22 |
更新:
|
Valve Hammer Editor 4.x, 作为 Source SDK 的组件提供, 是 Source 引擎官方的地图编辑工具. 出了关卡的场景构建, Valve Hammer Editor 4.x 还可以高度参与创建关卡事件和脚本.
FGDs
Hammer 5.x
参见
- Hammer Editor Documentation
- Level Design Documentation
- Hammer Feature Requests
- Hammer What's New
- Brush
- Entity
- FGD :zh-cn
外部链接
- Wikipedia:Valve Hammer Editor
- Download Hammer 3.4 from Gamebanana
- J.A.C.K – an alternative to Hammer for GoldSource. The program supports Windows and Linux and adds a number of features for level editing and modding.
- Sledge – a free and open-source alternative to Hammer for GoldSource. The program supports Windows. It is no longer being developed.
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