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| '''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}} (and [[TF2 branch|other games on its branch]]), is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{astools|4.1}}, the following scripting languages are supported or could be in the near future: | |||
| }} | |||
| '''VScript''', introduced  | |||
| * [[Squirrel]] | * [[Squirrel]] | ||
| * [ | * [[Wikipedia:Lua (programming language)|Lua]] | ||
| * [ | * [[Wikipedia:GameMonkey Script|Gamemonkey]] | ||
| * [ | * [[Wikipedia:Python (programming language)|Python]] | ||
| == Implementations == | |||
| {| | |||
| |- style="vertical-align:top" | |||
| | style="padding-right:2em" | | |||
| ===[[Squirrel]] {{sq}}=== | |||
| == | {{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | ||
| :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | |||
| :[[Source 2013 MP/Scripting/VScript Examples|Script Examples]] | |||
| :[[Source 2013 MP/Scripting/Game Events|Game Events]] | |||
| :{{tf2|4}} | |||
| ::[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | |||
| ::[[Team Fortress 2/Scripting/VScript Examples|Script Examples]] | |||
| ::[[Team Fortress 2/Scripting/Game Events|Game Events]] | |||
| :{{css|4}} | |||
| ::[[Counter-Strike: Source/Scripting/VScript Examples|Script Examples]] | |||
| ::[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | |||
| :{{dods|4}} | |||
| ::[[Day of Defeat: Source/Scripting/Game Events|Game Events]] | |||
| :{{hl2dm|4}} | |||
| ::[[Half-Life 2: Deathmatch/Scripting/Game Events|Game Events]] | |||
| :{{hldms|4}} | |||
| ::[[Half-Life Deathmatch: Source/Scripting/Game Events|Game Events]] | |||
| {{l4d2|4}} | |||
| :[[L4D2 Vscripts|Scripting]] | :[[L4D2 Vscripts|Scripting]] | ||
| :[[L4D2_Director_Scripts|Director Scripts]] | :[[L4D2_Director_Scripts|Director Scripts]] | ||
| :[[L4D2 Vscript Examples|Script Examples]] | :[[L4D2 Vscript Examples|Script Examples]] | ||
| :[[ | :[[Left 4 Dead 2/Script Functions|List of Script Functions]] | ||
| {{as|4}} | |||
| :[[ | :[[Alien Swarm/Scripting/Script Functions|List of Script Functions]] | ||
| {{portal2|4}} | |||
| :[[List of Portal 2 Script Functions|List of Script Functions]] | :[[List of Portal 2 Script Functions|List of Script Functions]] | ||
| {{Strata|4}} | |||
| :[ | :{{p2ce|4}} | ||
| : | ::VScript documentation is covered on its wiki: [https://wiki.stratasource.org/vscript/reference/Globals VScript API Reference] | ||
| {{sfm|4}} | |||
| :{{tf2}} Only exists on the SFM build of TF2. No TF2 or SFM-specific API. Unused. | |||
| {{csgo|4}} | |||
| :[[List of CS:GO Script Functions|List of Script Functions]] | |||
| :[[Listening to game events in CS:GO|Listening to game events]] | |||
| :[[CS:GO VScript Examples|VScript Examples]] | |||
| {{con|4}} | |||
| :[[List of Contagion Script Functions|List of Script Functions]] | :[[List of Contagion Script Functions|List of Script Functions]] | ||
| {{nd|4}} | |||
| :[[List of ND Script Functions|List of Script Functions]] | |||
| {{titanfall|4}} | |||
| :[[Titanfall/Scripting/Server Script Functions|List of Server Script Functions]] | |||
| :[[Titanfall/Scripting/Client Script Functions|List of Client Script Functions]] | |||
| :[[Titanfall/Scripting/UI Script Functions|List of UI Script Functions]] | |||
| {{Titanfall2|4}} | |||
| :[[Titanfall 2/Scripting/Server Script Functions|List of Server Script Functions]] | |||
| {{apex|4}} | |||
| {{asrd|4}} | |||
| :[[List of Reactive Drop Script Functions|List of Script Functions]] | :[[List of Reactive Drop Script Functions|List of Script Functions]] | ||
| {{mapbase|4}} (Custom implementation) | |||
| :[[Mapbase/Scripting|Scripting]] | |||
| :[[Mapbase/Scripting/Script_Functions|Script Functions]] | |||
| {{jbep3|4}} | |||
| :[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | |||
| {{ddd|4}} | |||
| :[[Dino D-Day/Scripting/Script Functions|List of Script Functions]] | |||
| {{Rl|4}} | |||
| :[[Revelations 2012/Scripting/Script Functions|List of Script Functions]] | |||
| |style=padding-right:2em| | |||
| ===Lua {{lua}}=== | |||
| <!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | |||
| {{dota2|4}} | |||
| :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | ||
| :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | ||
| {{svrh|4}} | |||
| :[[SteamVR/Environments/Scripting|Scripting]] | :[[SteamVR/Environments/Scripting|Scripting]] | ||
| :[[SteamVR/Environments/Scripting/API|Scripting API]] | :[[SteamVR/Environments/Scripting/API|Scripting API]] | ||
| Line 53: | Line 104: | ||
| :[[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Scripted Flashlight Tool Tutorial]] | :[[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Scripted Flashlight Tool Tutorial]] | ||
| {{hla|4}} | |||
| :[[Half- | :[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting|Scripting]] | ||
| :[[Half-Life:_Alyx_Workshop_Tools/Scripting_API|Scripting API]] | |||
| ;General  | ;General {{source2|4}} | ||
| :[[Source 2 Animation System VScript API]] | :[[Source 2 Animation System VScript API]] | ||
| {{jbep3|4}} | |||
| :[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | |||
| | | |||
| ===Python {{python}}=== | |||
| ;{{Tf2|4}} | |||
| ;{{sfm|4}} | |||
| ;{{ | |||
| :[[SFM/Scripting_with_Python|Scripting/Rigging]] | :[[SFM/Scripting_with_Python|Scripting/Rigging]] | ||
| |} | |||
| ==See also== | ==See also== | ||
| *[[ | * [[VScript Fundamentals]] | ||
| * | *[[List of Script Libraries]] | ||
| *[[Entity Scripts]] | |||
| *{{ent|logic_script}} (entity) | |||
| *{{ent|script}}, {{ent|script_execute}} (console command) | |||
| [[Category:VScript]] | |||
| [[Category:Technical]] | [[Category:Technical]] | ||
| [[Category:Scripting]] | [[Category:Scripting]] | ||
Latest revision as of 01:35, 8 August 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)



















































