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Left 4 Dead 2 - List of Entities

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Left 4 Dead 2 Level Creation


base.fgd

This is a complete list of all Source base entities.

left4dead2.fgd

Non-FGD

In FGD but not in-game

New & Updated

Environment

Filter

  • filter_health
  • - Can filter based on the health of the activator, and wheter they have adrenaline active or not
  • filter_melee_damage
  • - Can filter based on melee damage, and the type (all, slash or club)

Function

Information

Logic

  • logic_director_query
  • - Controls the anger level of the AI Director
  • logic_game_event
  • - allows firing of game events. Appears to part of an achievement system.
  • logic_script
  • - Container for scripts
  • logic_versus_random
  • - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

Misc

Point

  • point_hurt
  • - Added additional damage type: "FULLGIB"
  • point_spotlight
  • - Added option to set Halo size
  • point_viewcontrol_multiplayer
  • - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

Prop

  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)

Trigger

Weapon/Upgrade spawn

Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning