Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
The Message template has been deleted. A list of pages that transclude it are at Valve Developer Community:Message transclusions.
env_embers
![English (en) English (en)](/w/images/thumb/3/37/Flag-en.png/16px-Flag-en.png)
![Icon-translate.png](/w/images/thumb/b/b1/Icon-translate.png/12px-Icon-translate.png)
... ![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
![]() |
---|
CEmbers defined in ![]() effects.cpp
|
env_embers
is a brush entity available in all Source games. It spawns fire embers within its volume. For some reason its state can only be changed with the
Use
input.
Flags
- [
1
] : Start On
- [
2
] : Toggle
If left off, only oneUse
input will ever be accepted.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Ember type(particletype)
<choices>- Deprecated. Not present in code. The manner in which embers should appear and disappear.
- 0: Normal
- 1: Smooth Fade
- 2: Pulled
- Density
(density)
<integer> - Number of particles spawned each second.
- Particle Lifetime
(lifetime)
<integer> - Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed
(speed)
<integer> - Number of units moved by particles each second.
- Ember Color
(rendercolor)
<color255> - Color of the sprites.