Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
The Message template has been deleted. A list of pages that transclude it are at Valve Developer Community:Message transclusions.
This article's documentation is for anything that uses the Source engine. Click here for more information.

env_embers

From Valve Developer Community
Jump to: navigation, search
English (en)
... Icon-Important.png
class hierarchy
CEmbers defined in effects.cpp
CBaseEntity
env_embers demonstration.

env_embers is a brush entity available in all Source Source games. It spawns fire embers within its volume. For some reason its state can only be changed with the Use input.

Flags

  •  [1] : Start On
  •  [2] : Toggle
       If left off, only one Use input will ever be accepted.

Keyvalues

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Ember type (particletype) <choices> Obsolete
Deprecated. Not present in code. The manner in which embers should appear and disappear.
  • 0: Normal
  • 1: Smooth Fade
  • 2: Pulled
Density (density) <integer>
Number of particles spawned each second.
Particle Lifetime (lifetime) <integer>
Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
Particle Speed (speed) <integer>
Number of units moved by particles each second.
Ember Color (rendercolor) <color255>
Color of the sprites.

Inputs

Color <color255> !FGD
Changes the color that new sprites will spawn with.