trigger_playermovement
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class hierarchy |
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CTriggerPlayerMovement defined in triggers.cpp
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trigger_playermovement
is a brush entity available in all Source games. It can be used to control player's movement options, for instance by automatically ducking or forcing walking speed.
Bug:If trigger is killed while players are touching they will stay in duck, walk or disable jump mode
Bug:Players will remain stuck in duck, walk, or disable jump mode if they die within the volume and the round subsequently resets. This behavior is not removed until the player enters and exits the trigger volume again after respawning. Untested in other games, but you should probably not use this entity in a place where players could die while touching it shortly before round reset.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
BaseTrigger:
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Flags
- [
16
] : (OBSOLETE, Uncheck me)
- [
128
] : Disable auto player movement
- [
2048
] : Auto-duck while in trigger
Inputs
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.