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game_end
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CGameEnd defined in ![]() maprules.cpp
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![Game end.png](/w/images/7/73/Game_end.png)
game_end
is a point entity available in all Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing
startupmenu force
to the console.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
![Black Mesa](/w/images/thumb/3/31/Bms_icon.png/16px-Bms_icon.png)
Keyvalues
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Master (obsolete)
(master)
<string> - Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
EndGame
- End the multiplayer game.