Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
func_pushable
(Redirected from Func pushable)
func_pushable
is a brush entity available in all GoldSrc and
Source games.
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.
Flags
- [
128
] : Breakable - Allow the brush to be broken like func_breakable.
- [
256
] : No Use (only inHalf-Life: Source) !FGD - Prevent the player from picking up the brush with +use.
Key Values
- Friction
(???)
<float> - The amount of friction in the brush.
- Buoyancy
(???)
<float> - The amount of buoyancy in the brush.
- Hull size
(???)
<choices> - The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Spawn on break
(???)
<string> - What entity to spawn when this brush breaks.
- Target on break
(???)
<targetname> - What entity to fire an input to when this brush breaks.
- Explosion magnitude
(???)
<float> - How large should an explosion be when this brush breaks (if any)?
- Material type
(???)
<choices> - What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model
(???)
<string> - Used to specify a custom model to use when this brush breaks.