Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
env_smokestack
...
class hierarchy |
---|
CSmokeStack defined in smokestack.cpp
|
env_smokestack
is a point entity available in all Source games. It spits out a constant stream of smoke. You can place up to two env_particlelight
s near the smoke stack to add ambient light to its particles.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Initial State
(InitialState)
<choices> - Initial state of the entity.
- 0: Off
- 1: On
- Spread at the base
(BaseSpread)
<integer> - Amount of random spread in the origins of the smoke particles when they're spawned.
- Spread Speed
(SpreadSpeed)
<integer> - Amount of random spread in the velocity of the smoke particles after they're spawned.
- Speed
(Speed)
<integer> - The speed at which the smoke particles move after they're spawned.
- Particle start size
(StartSize)
<integer> - Size of the smoke particles when they're first emitted.
- Particle end size
(EndSize)
<integer> - Size of the smoke particles at the point they fade out completely.
- Emission rate
(Rate)
<integer> - Rate at which to emit smoke particles (i.e. particles to emit per second).
- Length of smoke trail
(JetLength)
<integer> - Length of the smokestack. Lifetime of the smoke particles is derived from this & particle speed.
- Wind X/Y Angle
(WindAngle)
<angle> - This specifies the wind direction. It is an angle in the XY plane.
- Wind Speed
(WindSpeed)
<integer> - The strength of the wind.
- Particle material
(SmokeMaterial)
<string> - Material of the smoke particles emitted by this stack.
- Twist
(Twist)
<integer> - The amount, in degrees per second, that the smoke particles twist around the origin.
- Roll Speed
(Roll)
<float> - Amount of roll in degrees per second.
- Base Color (R G B)
(rendercolor)
<color255> - The color of the particles.
- Translucency
(renderamt)
<integer> - How much you can see through the particles.
Inputs
TurnOn
- Turn on the smokestack.
TurnOff
- Turn off the smokestack.
Toggle
- Toggles the smokestack between on and off state.
JetLength
<integer>- Sets Length of smoke trail.
Rate
<integer>- Sets Emission rate.
Speed
<integer>- Sets Speed.
SpreadSpeed
<integer>- Sets Spread Speed.