Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
The Message template has been deleted. A list of pages that transclude it are at Valve Developer Community:Message transclusions.
player_weaponstrip
![]() |
---|
CStripWeapons defined in ![]() player.cpp
|
![Player weaponstrip.png](/w/images/2/2b/Player_weaponstrip.png)
player_weaponstrip
is a point entity available in all Source games.
This entity strips the player of their weapons and/or suit.
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
viewmodel
of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon.![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
!activator
is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle()
can instead be used to fire the input with a specific player as the activator.Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Strip
- Strip player's weapons
StripWeaponsAndSuit
- Strip player's weapons and suit
See also
trigger_weapon_strip
- Similiar brush entity.