Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
This article's documentation is for anything that uses the Source engine. Click here for more information.

world_items

From Valve Developer Community
Jump to: navigation, search

Stub

This article or section is a stub. You can help by adding to it.

Info.png
This entity is not in the FGD by default .
See below for instructions on making it available.
Obsolete-notext.png
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
class hierarchy
CWorldItem defined in item_world.cpp
CBaseAnimating
CBaseEntity

world_items is a point entity available in all Source Source games. Goldsrc left over.

Keyvalues

type (type) <choices>
Type of item to spawn.
Note.pngNote:To appear, entity from this list must be present in your game. For example, in Half-Life: Source Half-Life: Source, Black Mesa Black Mesa and Half-Life 2 Half-Life 2 only battery and suit can be spawned.