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env_tilt
...
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
class hierarchy |
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CEnvTilt defined in EnvShake.cpp
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env_tilt
is a point entity available in all Source games since Left 4 Dead 2. It is supposed to tilt the screens of players but it was never fully implemented and does not work correctly in any game.
Flags
- [
1
] : GlobalTilt
Ignore radius and tilt all player screens.
- [
128
] : Ease in/out
(?)
Keyvalues
- Effect Radius
(radius)
<float> - The radius around this entity in which to affect players.
- Duration (seconds)
(duration)
<float> - The length of time in which to tilt the player's screens.
- Tilt time (seconds)
(tilttime)
<float> - How long it takes to reach full tilt.
Inputs
StartTilt
- Start the tilt.
StopTilt
- Stop the tilt.