Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.

jockey

From Valve Developer Community
Jump to: navigation, search

Stub

This article or section is a stub. You can help by adding to it.

Info.png
This entity is not in the FGD by default .
It should not be put directly in a map.
class hierarchy
Jockey
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

jockey is a point entity available in Left 4 Dead 2 Left 4 Dead 2. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Jockey spawns with weapon_jockey_claw which is his melee ability and ability_leap which controls his special ability.

Tip.pngTip:To spawn jockey manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn jockey using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Spawned jockey's classname is player

ConVars/ConCommands

z_jockey_area_current_factor             : 1.0      : , "sv", "cheat"  : 
z_jockey_area_hazard_bonus               : 3000.0   : , "sv", "cheat"  : 
z_jockey_area_range_factor               : 2.0      : , "sv", "cheat"  : 
z_jockey_area_visibility_factor          : 500.0    : , "sv", "cheat"  : 
z_jockey_attach_delay                    : 0.2      : , "cheat", "cl"  : Time between hitting a player and visually attaching
z_jockey_blend_rate                      : 1.0      : , "sv", "cheat"  : 
z_jockey_control_max                     : 0.8      : , "sv", "cheat"  : 
z_jockey_control_min                     : 0.8      : , "sv", "cheat"  : 
z_jockey_control_variance                : 0.7      : , "sv", "cheat"  : 
z_jockey_debug                           : 0        : , "sv", "cheat"  : 
z_jockey_health                          : 325      : , "sv", "cheat"  : Zombie max health
z_jockey_leap_again_timer                : 5.0      : , "sv", "cheat"  : How long after a dismount before the jockey can leap again.
z_jockey_leap_range                      : 200      : , "sv", "cheat"  : If victim is this close, leap at them
z_jockey_leap_time                       : 1.0      : , "sv", "cheat"  : Time allowed between jockey bot leaps.
z_jockey_limit                           : 1        : , "sv", "cheat"  : 
z_jockey_lookahead                       : 400.0    : , "sv", "cheat"  : 
z_jockey_min_ledge_distance              : 200.0f   : , "sv", "cheat"  : z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed               : 0.6      : , "cheat", "rep", "cl" : 
z_jockey_pounced_surv_bark               : 1        : , "sv", "cheat"  : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_ride_damage                     : 4        : , "sv", "cheat"  : 
z_jockey_ride_damage_delay               : 1.0      : , "sv", "cheat"  : 
z_jockey_ride_damage_interval            : 1.0      : , "sv", "cheat"  : 
z_jockey_ride_hazard_scan_distance       : 500.0    : , "sv", "cheat"  : 
z_jockey_ride_scan_distance              : 800.0    : , "sv", "cheat"  : 
z_jockey_ride_scan_interval              : 3.0      : , "sv", "cheat"  : 
z_jockey_speed                           : 250.0    : , "cheat", "rep", "cl" : 
z_jockey_speed_blend                     : 2.0      : , "sv", "cheat"  : 
z_jockey_stagger_amount                  : 0.0      : , "sv", "cheat"  : 
z_jockey_stagger_speed                   : 2.0      : , "sv", "cheat"  :

Actions

  • JockeyAssault
  • JockeyAttack
  • JockeyBehavior
  • JockeyLeap

See also