trigger_cdaudio
Not to be confused with target_cdaudio (the point entity).
![Ambient generic.png](/w/images/e/e1/Ambient_generic.png)
trigger_cdaudio
is a brush entity available in all GoldSrc games.
It plays a specified track either on the CD or in the media folder when the player walks through this entity.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Condition Zero Deleted Scenes](/w/images/thumb/a/a5/Czds_icon.png/16px-Czds_icon.png)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Keyvalues
- TrackName
(???)
<string> (only in)
- The path of the MP3 track to play, relative to the base mod directory.
- Loop
(???)
<choices> (only in)
- Whether the track should loop. Default is "No".
- 0: No
- 1: Yes
Confirm: Broken in current Steam release?
- Track
(???)
<integer> - The name of the track to play via the media folder (only in
later WON version as undocumented, fully supported in all Steam versions) OR the CD-track number if a Red Book Audio CD is available.
Value Mp3 file to play 1 <None> 2 Half-Life01.mp3 3 Prospero01.mp3 4 Half-Life12.mp3 5 Half-Life07.mp3 6 Half-Life10.mp3 7 Suspense01.mp3 8 Suspense03.mp3 9 Half-Life09.mp3 10 Half-Life02.mp3 11 Half-Life13.mp3 12 Half-Life04.mp3 13 Half-Life15.mp3 14 Half-Life14.mp3 15 Half-Life16.mp3 16 Suspense02.mp3 17 Half-Life03.mp3 18 Half-Life08.mp3 19 Prospero02.mp3 20 Half-Life05.mp3 21 Prospero04.mp3 22 Half-Life11.mp3 23 Half-Life06.mp3 24 Prospero03.mp3 25 Half-Life17.mp3 26 Prospero05.mp3 27 Suspense05.mp3 28 Suspense07.mp3 29 gamestartup.mp3 30 <None>
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
See also
target_cdaudio
, a point entity used for the same purpose- Soundtrack lists