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phys_ragdollmagnet
class hierarchy |
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CRagdollMagnet defined in CRagdollMagnet.cpp
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phys_ragdollmagnet
is a point entity available in all Source games. It acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Bar Magnet Axis
(axis)
<vector> - Axis of the bar magnet, if the spawnflag is active.
- Effective Radius
(radius)
<float> - Radius in which ragdolls are affected around this entity's origin.
- Force
(force)
<float> - Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab. Tip:Using a negative value will propel ragdolls away from the magnet.
- Entity to affect
(target)
<string> - If specified, the phys_ragdollmagnet will only affect the target entity.
EnableDisable:
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Flags
- [
2
] : Bar Magnet (use axis helper)
Inputs
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.