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weapon_scavenge_item_spawn
weapon_scavenge_item_spawn
is a point entity available in Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.
Contents
Keyvalues
- Initial Glow State
(???)
<choices> -
- 0 : OFF
- 3 : ON
WeaponSpawnSingle:
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions
(solid)
<choices> - Collision type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model:
Flags
WeaponSpawnSingle:
Inputs
SpawnItem
- Spawn an instance of a scavenge mode item.
TurnGlowsOn
- All current and future spawned items should glow.
TurnGlowsOff
- All current and future spawned items should not glow.
Outputs
OnItemPickedUp
- Fired when this spawner's scavenge item is picked up by a player.